Quote (richboy1991 @ Jun 15 2016 07:13pm)
heres a couple of ideas...every 25 levels the minimum tier drop increases by 1. maxes out at level 100.
level 25 tier 2+ drop...level 50 tier 3+...level 75 tier 4+...level 100 minimum that drops tier 5+.
This will help skillers, wellers and more exploring / group climbs. Works well in solo and elites will drop higher tiers...more solo friendly.
Another idea for muters. Muting angelic+ minimum essence gained is rare, then godly mystical+ and unique angelic+. So every + 4 the minimum increases by +1.
I have more ideas coming later.
I remember this being discussed before and nothing became of it. Low tier items at higher levels should not drop after a certain point. I think this should be implemented asap.
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Also, something else along those lines are Map drops. Nothing like explore level 30+ maps and getting a Tier I map drop.....what a waste of time and effort.
Maps should drops as follows with 100% guaranteed to be at the minimum...similar to how some skilling profs are setup
Tier 1 Map -> Maze size created from level 1 to 4
Tier 2 Map -> Maze size created from level 5 to 9
Tier 3 Map -> Maze size created form level 10 to 14
Tier 4 Map -> Maze size created form level 15 to 19
Tier 5 Map -> Maze size created form level 20 to 14
Tier 6 Map -> Maze size created form level 25 to 29
Tier 7 Map -> Maze size created form level 30 to 34
Tier 8 Map -> Maze size created form level 35 to 39
Tier 9 Map -> Maze size created form level 40 to 44
Tier 10 Map -> Maze size created form level 45 to 49
Tier 11 Map -> Maze size created form level 50 to 54
Tier 12 Map -> Maze size created form level 55 to 59
Tier 13 Map -> Maze size created form level 60 to 64
Tier 14 Map -> Maze size created form level 65+++
I know there is a catacombs max maze size. BUT if you do not create a catacomb maze between those levels, you will not get a map higher or lower.
So, lets say if you wanted to find a tier 14 map, you must be level 65 or higher when creating a maze, if you make at level 63, you will only get a Tier 13, no matter what level you finish at.
I feel if people new that they were guaranteed to get a certain lvl map, then they would be more willing to explore.
Also, once you enter a Map, I feel that drops should be based off Monster level and not by Character differential from player level to monster level. So, if you Start a Tier 8 map (mob ilvl 25 to 50) and your say level 100. You should still be finding lots of Tier 5 to Tier 13 (lvl 25 to 50) item drops, even though your character level has a greater differential from mob level.
I am not saying that is 100% how it should work, but I feel like if that was the case, I feel lots of people would be more willing to explore.
Edit: Also knowing what maps you are going to get and what level mobs in the map..that would help skillers out A LOT...so they know when they should start to explore and find the exact level maps for what Tier levels of items they are skilling.
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Also, the drop system right now is not the greatest. When I climb, I see a trend of the same player getting drops more often then other players and that should not be the case.
Lets say, 5 people are in a game and no one has a picked up an item. Than it should be 100% random of who gets the first drop. Then once a player gets an item drop, the go back to the end of the line. Then the remain players who have not picked up an item, its 100% random between those players, then once the next player clicks an item then they go to the back of the line...so on and so fourth. So, if you keep picking up items, then you will keep being pushed to the back of the line in terms of who gets the next item. So that would be a little more rewarding to people who never pick up items and then a good item finally drops or an item they need drops they have a better chance of getting it and being rewarded for being patient. On the other hand, if your the player who skills a lot and needs a lot of items, you will be in the back of the line a lot. So if a good item drops, you probably will not get it..but that is the sacrifice that you would be willing to make. Do you want more items for skilling prof? or do you want a chance at a better drop?
Those are just some of my thoughts. If you need more explanation, Id be more than happy to explain.
Thanks for reading!
This post was edited by iToons on Jun 15 2016 07:07pm