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Oct 19 2016 02:33pm
Quote (Paparick @ 19 Oct 2016 10:05)
I have asked Paul to look into this :)


please get him to look into map drop rate too ;) It would be really cool to have a real incentive to backtracking for an hour to complete those large mazes!
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Oct 19 2016 05:45pm
played for 10 minutes

tier 2s magicals giving me 1k life, that is really cool

nice event

have fun
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Oct 19 2016 06:34pm
Quote (Andrea94 @ Oct 19 2016 02:44pm)
no, when he changed the difficulty(225->10) the drop was A LOT lower
i did a full climb with 225% more difficulty and each member of the party got like 50 wellables ( i remember people weren't clicking aymore on t8-T9 since they were raining, that climb was crazy :D )
after the bug fix u got maybe 3-4 good wellables per person

I did 2 more 1-71 today and i didn't really see better drops (highest was a t XII white); people said they are having more difficulty ,especially when soloing, but i didn't really notice that too (i didn't try solo, but in full party i didn't notice any difference)


During the 225% event, I noticed the difficulty increase and the drop rates were amazing. When it was nerfed to 10% I didn't notice the increase to difficulty or drop rates as much (ofc) but I still noticed some slight increase in time taken and items dropped. It's just hard to tell if it's working on each monster, since there are always going to be some weak and some strong monsters.

During this 15% event, I didn't notice much difference until I reached wave 7 of NMNM down 2 trapdoors.
By wave 9 of NMNM I was wondering how I didn't notice 15% monster difficulty increase :rofl:
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Oct 22 2016 01:08am
Quote (Paparick @ 19 Oct 2016 20:05)
I have asked Paul to look into this :)


Did u get any response?
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Oct 22 2016 09:40am
Quote (RistVaLL @ Oct 22 2016 02:08am)
Did u get any response?


just cleared a good size maze and got a t2 map. doesnt mean its not fixed but a good indicator

This post was edited by k.iMpacT on Oct 22 2016 09:40am
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Oct 22 2016 09:49am
Quote (k.iMpacT @ Oct 22 2016 10:40am)
just cleared a good size maze and got a t2 map. doesnt mean its not fixed but a good indicator


I thought the point was to get higher than tier 3 every time?
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Oct 23 2016 01:31pm
Quote (themanthelegend @ Oct 18 2016 11:04pm)
Monster difficulty is noticeable from my solo climb so far( I am using a 226 ee MQ leather), but a bigger issue that needs to be addressed are maps and the tiers they drop. I have noticed ( about 4 months ago or so) that mid- higher level maps don't drop or if they do it is 1 in 50 completed maps.

Mystical tanned arctic map
Use Item to Receive Effect

+3 Warm Lights
Quantity: 5
+2% Level Up


This is what dropped from soloing 44-62, that is unacceptable. I have done countless of maps from all levels and rarely do I get one that is higher than lvl 5. I know I am not the only person that has noticed this, but honestly if you start a map at a certain level you should at least get a map no less than two or three tiers from the level you started, or the drop rate / level / quality of maps need to be looked into.

I really do appreciate all of these events, it has made the game more fun and I know the community has appreciated this :)

Happy Slashing!


just did a level 40 map, got one tier 1 map, clearly something is wrong with this picture.

Angelic patched volcano map
Use Item to Receive Effect

+2 Warm Lights
+157% Warm Light Effectiveness
Quantity: 5
+21% Swarm


how is this even a reward for spending 1hour clearing a map at higher levels.

This post was edited by ekoe on Oct 23 2016 01:33pm
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Oct 23 2016 01:49pm
i know it seems off guys, but high level maps are meant to be rare. i don't mind it the way it is, you still get the high level map drops from time to time.
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Oct 23 2016 02:54pm
I finished a map lvl 49, got a tier 1
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Oct 23 2016 04:08pm
I haven't been able to complete very many mazes during this event... but I did get a pretty sweet map soloing from level 6 to level 11 (three days ago) :)



For the record, most of my maps look like y'all's :P

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