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Jul 2 2018 11:03am
Quote (HylianHero @ Jul 2 2018 03:57pm)
So basically -0% means it stays the same exact way it is. when you minus 0 from 100, you still have 100. Gj guys, he trolled hard this event.


haha :D
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Jul 2 2018 11:53am
LMFAO :rofl:

Gotta set base minimums to higher than 0 :D .
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Jul 2 2018 12:00pm
Quote (Bob888 @ Jul 2 2018 12:53pm)
LMFAO :rofl:

Gotta set base minimums to higher than 0 :D .


A lot more complicated than that, there are numerous different settings for each, different ranges, different algorithms for both the value shift, and the outputted result (converting to a human readable % difference), any children (with their own ranges, algos, sometimes), etc. The event generator is actually quite a complicated thing. :) I haven't had a chance to look at which bit is wrong yet for this, it could even have been a rounding issue. Busy on another huge rewrite at the moment.
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Jul 2 2018 12:09pm
Quote (njaguar @ Jul 2 2018 04:00pm)
A lot more complicated than that, there are numerous different settings for each, different ranges, different algorithms for both the value shift, and the outputted result (converting to a human readable % difference), any children (with their own ranges, algos, sometimes), etc. The event generator is actually quite a complicated thing. :) I haven't had a chance to look at which bit is wrong yet for this, it could even have been a rounding issue. Busy on another huge rewrite at the moment.


I see. Any event is always much better than no event. It gives a different way to play the game should we choose.

Beg time :D ! How about we get one of the following mods instead, just to deal with it muahaha :P :

Xp gain (for whistle climbs)
100% open rooms (quicker explore)
100% suffusencing again (more things to make last longer)
item stat quality% (affects everyone)
Faster muting/fishing (skillers)
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Jul 2 2018 12:10pm
Quote (njaguar @ Jul 2 2018 02:00pm)
A lot more complicated than that, there are numerous different settings for each, different ranges, different algorithms for both the value shift, and the outputted result (converting to a human readable % difference), any children (with their own ranges, algos, sometimes), etc. The event generator is actually quite a complicated thing. :) I haven't had a chance to look at which bit is wrong yet for this, it could even have been a rounding issue. Busy on another huge rewrite at the moment.



Seeet
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Jul 2 2018 12:37pm
Huge rewrite :drool:
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Jul 2 2018 12:59pm
Quote (njaguar @ Jul 2 2018 02:00pm)
A lot more complicated than that, there are numerous different settings for each, different ranges, different algorithms for both the value shift, and the outputted result (converting to a human readable % difference), any children (with their own ranges, algos, sometimes), etc. The event generator is actually quite a complicated thing. :) I haven't had a chance to look at which bit is wrong yet for this, it could even have been a rounding issue. Busy on another huge rewrite at the moment.


:o :o :o :hug:
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Jul 2 2018 01:20pm
Quote (Bob888 @ 2 Jul 2018 14:09)
I see. Any event is always much better than no event. It gives a different way to play the game should we choose.

Beg time :D ! How about we get one of the following mods instead, just to deal with it muahaha :P :

Xp gain (for whistle climbs)
100% open rooms (quicker explore)
100% suffusencing again (more things to make last longer)
item stat quality% (affects everyone)
Faster muting/fishing (skillers)


Just add a 10 in front of the existing 0% and we'll be good for explore games imo
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Jul 2 2018 02:04pm
Quote (Juston @ 2 Jul 2018 20:37)
Huge rewrite :drool:


Who said it's about LS, he's making alot of work on the site lately! ;)
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Jul 2 2018 02:09pm
Quote (RistVaLL @ 2 Jul 2018 14:04)
Who said it's about LS, he's making alot of work on the site lately! ;)


any signs of activity are good imo... he also said he hadnt looked into the event system YET and thats pretty big since it implies that he plans to after the rewrite. Maybe the rewrite is for muting :D
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