Quote (Altrdwolf @ Mar 9 2018 12:55am)
Your point is that by removing the time spent waiting in town to regain life/mana removes the challenge from the game?
Then the game had no challenge to begin with. Afking is not hard. If regenning is an integral part of the experience then it needs to be more engaging than...just waiting in town
Just to clarify, time spent in town waiting to regen life and mana is not the challenge. It's the bad stuff that happens to you when you fail to overcome the challenge
Quote (n1ghtm4r3 @ Mar 9 2018 12:42am)
Hm why remove people from the game from the first part? xD
When the game had 400 player base and then something were removed and suddenly it were like 50% less people playing. Then something else were removed from the game and another 50% players stopped playing.
If i were a game developer i would think im doing something wrong. But then again, it's hard to admit you did something wrong and don't want to change back. Even harder IRL to do so. On the internet it shouldn't be that hard imo.
It's easy to please a player base of 20 in a game :P Harder to make 400 people happy, or even thousands. But that's a different story. You can't make all players in your game happy 24/7. There are always negative people who complain about everthing. But as long as you have a high amount of player base and most of the people are happy not much you can do. Just listen to the community and try implement stuff and if you make 100 people happy but 50 people gets sad. so be it :)
Better that then the opposite.
In my opinion, Paul doesn't measure the success of this game by the player base. This game is unique, even in its genre. If not a lot of people like playing the game the way it is, that actually makes it even more special. It probably won't be replicated because the developer would go broke. If Paul needed Ladder Slasher to produce substantial economic gains and/or growth every quarter, there would be no more Ladder Slasher, or it would have to be a different kind of game altogether. Luckily, Paul doesn't, so this game can persist in more or less the form that Paul likes it. I think it's pretty awesome to be honest... if only 19 other people play it, then that's cool too. It's not like Paul's offering you lvl 55s with high EE for a premium amount of FG to the forum bank like those needy devs for other games do
Quote (Altrdwolf @ Mar 9 2018 01:21am)
The problem here is that you, inevitably, are forced to town at some point. So at some point you are going to be penalized for...just playing.
What I mean is, poor play is not the only thing that is punished. All play is inevitably punished if the punishment is meant to be wasting your time.
Sorry for adding your pm to your quote it felt relevant.
No worries about adding the PM, that's fair game. Try not to think of it like you are being penalized for playing. You are being penalized less the better you get, as long as all else is equal
This post was edited by BWConformity on Mar 8 2018 11:28pm