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Poll > Suggestion: Pathing > Optional Smart Travel In Catacombs
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Apr 18 2016 07:29pm
Inspired by but not entirely related to
http://forums.d2jsp.org/topic.php?t=72163502

No need to program a smart dummy just provide more control mechanisms. (programming the pathing would be easy, the clickable map slightly more complex.)
Driver would still have to engage after a wave.

This post was edited by DBishop on Apr 18 2016 07:38pm
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Apr 18 2016 07:35pm
id vote yes, but clearly there is no unbiased option... i like the idea only because of does not reveal any unexplored area.
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Apr 18 2016 08:28pm
Needs tweaking, it should not even follow THROUGH unexplored areas to get to the spot you want it to get to. It should travel the fastest path that is already explored.

If what I wrote exactly how you percieve it to work, then I would change vote to yes... comes in handy with Dummy Driver as well in some instances...
[meaning that the dummy driver doesn't decide to go back over the path it just took :P ]

This post was edited by izParagonzi on Apr 18 2016 08:29pm
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Apr 19 2016 03:15am
Love it, anything that helps the player drive less gets a yes from me. As long as it's not a super slow dummy driver :lol:
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Apr 30 2016 07:20am
bump
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Apr 30 2016 07:48am
Voted yes.

I like it because it only moves through explored areas :)
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May 8 2016 09:50am
bump
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May 8 2016 06:47pm
what if you got spun and there isnt a way to return?

would the delay between spaces be just as slow as the current dummy pilot?

to be honest its a decent idea but i think it would be at the bottom of the list if we were actually going to add new features
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May 8 2016 09:55pm
Quote (k.iMpacT @ May 8 2016 06:47pm)
what if you got spun and there isnt a way to return?

would the delay between spaces be just as slow as the current dummy pilot?

to be honest its a decent idea but i think it would be at the bottom of the list if we were actually going to add new features


If you were spun to a unexplored area you would have to explore manually.
For the purpose of pathing think of unexplored squares just like walls. The dummy can't generate a travel plan the go thru them because the dummy is just as blind as a player is to the contents of the unexplored area.

Delay between spaces could be anywhere between instantaneous and the current dummy speed.

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May 8 2016 09:59pm
Imo, it should always find out to the nearest "unexplored area" and then be a dummy and explore, if it get spun to already explored it would find it's way back to "unexplored" shortest way ofc, and faster than what it is today.
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