Hi
Oak Tvt tele VT.
This is a VT designed for TVT and for duelling all kind of teams u can meat both in tvt and pubs
It can beat all from bugged auradins to tmc hammers to blizz soso. Have succesfully raped a team of FB, BLizz, Assa and psn nec, and also FB, Foh, Psn nec, assa. Just to show u how good the stack and absorb/max res alibitlies it got. Its designed to be flexible, fast and deadly at once!
Its mainly 50% dr, 75fcr, 86fhr, good stacked res, 90fr, 80lr, 20% light absorb, 75pr, 75cr, cannot be frozen, 20% crushing blow, str bug.
Else than that i can put on stack without destroying FHR, FCR, Oak, DR(lowest DR with stack is 43%)
I can add exile for LT and DEF vs baba or druid. THen 48fcr, 30fhr breaks. Zeal vs dudu feels like juving
Can also be used vs VT/smite
Or i can use LT + OW from dracs with a griffon for boosted foh and dmg general + lt and ow vs hammers and necs.
These are the stats with my base setup, 75fcr, 86fhr, 90fr, 80lr, wisp abs and oak, 50% dr,first without oak:
Lets start with eq:Wepon slot 1:- Prefered - Grief of Destruction PB
- Alternative - Grief PB
Wepon slot 2 It can be smart to use high str scepters so people will not know when ur at grief and when not if str bugged.
- Cta 3conv/3foh (precast hs doesent work as a boost, only for palas who have not skilled HS)
- Foh stick 3/3/25/-25
Shield:- Spirit of Pheonix ST (75fcr eq, wich u usually use, abs added, if u got this u nn hots, bo shield if u got exile at slot 1 so u can switch after dudu is dead in tvt forexample, hunting nec etc)
- Normal Spirit ST 45@ (stack/bo/fcr)
- Exile ST 45@ (used for lt and def stack)
- 65ed/121ar 4 soc st with 4 x 30ed/9str/30lr/7fhr - Mainly for VT/Smite tournaments etc. It gives massive dmg + lr. Dno, maby u can get theese with 100 lifes as well? Mine got not, just a normal superior.
Armor:- Eni AP. For fullbugging.
Ammus:Ammues are flashed off/on to fullbug the char. To avoid statting str u need 23 str in ammu, considering u have 20stats in torch and annie. Str ammu gives u flexibility at rings and str bugging.
- 2pala, 20fcr, 27str, 60life, 1x mana i use normally.
- 2pala, 20fcr, 24str, 20@, 1x mana // stack
- 2 pala, 20fcr, 27str, 19@, 57lr. // Vs fc javas and foh/vt.
Rings 1:- 10fcr, 13-15dex, 30-60life, 0-6str, 10-11@
- 10fcr, 13-15dex, 30-60life, 0-6str, 25-30lr
- 10fcr, 13-15dex, 30-40life, 10@, high cr, mine got also high fr.
- Raven 250/20
- bk/dwarf if u got space, i dont have.
Ring 2:- Wisp 20 in almost all duels for abs and oak, vs some sosos u can change into raven or other fcr ring.
Helms:- Coa 15/30 ChamBer(usually worn)
- Coa 15/30 ChamLo(Worn when fighting assa + dudu forexample with exile, or vs fc zons)
- Coa 2 x 19ed/10@/40cr/4dex (or other nice cold res jools)
- Griffon -25/+20 (incase u wanna use drac + griffon vs nec/hammers for ow, lt and high foh dmg with 75fcr, or 75fcr with exile)
- Gaze Cham (optional, this helm is just to look more like an noob and still rape ;d)
Gloves:Trang ouls (main gloves)
Upped bloods (for 86fhr with griffon)
Dracs (for open wounds & lt with griffon)
10% crush, 13-15dex, 13-15 str, lr (for VT vs VT)
Belt:Bug Belt
Dungo if not on eu.
I always use 1x fcr ring, even if it gives me 85fcr, unless im i need of raven + wisp. The fcr ring is needed for 48fcr with exile, and gives more stats/res than a raven.
Tactics:Its pretty much the same vs all chars.
1. Always protect ur own ass from enemy jumps, u can just smite ur own knee and people who jump u will be smited. Remember that charge can make u selfsync and people can jump u without u reaching them with smite.
2. Charge out of stuns, or smite urself depending on situation. U can smite in leap or mindblast stun. Just dont walk meanwhile if hammers etc wanna jump u.
3. Lock people with smite, throwlock for chain them, or foh then jump. Place mouse pointer on urself(knees) after jump to re-namelock.
4. Timing is important, u can almsot always do a successfull jump on a hammerdin, if u got 75fcr and time it correctly. Jump right after he tele and ur oak will block his first hammer, and ur smite stun and dmg after. Leave and do new jump if ur not able to finnish him at jump, something u rarely are after first jump without stucked enemy or amp. Time the same way vs people with summons to avoid hitting theyre summons, jump right after theyre tele, be aware that if he is close to obstacles u may hit summons instead, but u can also be lucky to trap enemy in smitebash then.
5. Use the the envoirement, bushes, walls, swamps, rocks or whatever to get enemy stucked in ur smite. Never protect urself vs hammers to close to a obstacle, if ur not able to knockback him away from u he will hit u.
6. When people are stunned from smite(got swirl over head) then foh them and jump right after and theyre stunned, u can counter desync walk and enemies general fleeing/attacks this way. To do this quick enought u must fast throwlock after foh, if ur to slow or to fast it will fail and u will get an delay after foh. This timing depends a lot on fcr, 75fcr is harder to do this than 48 and 125fcr.
7. Use zeal in combination with exile vs dudus if ur low lifed. Can be good in other situations also.
8. If a hammer defwhore, foh him until he need to jump u, if he is defensive with tele instead of desync charge then jump him.
9. After 2-3 smites enemies will often be out of ur range, then u can either charge them, foh stun them, flee and w8 for better attempt or rejump, or telebelow and zeal. Depending on situation.
10. In tvt, its usually a good idea to take out baba meanwhile he leaps, make a charge to get rid of some stun, tele and smite him in his leap, if he is amped he usually go down on first try
11. Be carefull at jumping people espesially hammers in multi/traps etc wich will remove ur oak and make u take a lot of dmg instead.
This post was edited by gel87 on Sep 21 2015 06:32am