Quote (harmacintyre @ 9 Sep 2015 17:39)
I think the drop rate is fine. It was already increased last patch I believe. As for some of your mod percentages they are way too high unless there is a max cap I am unaware of. 3x 28% will give huge mitigation for nearly all attacks. Magic luck could be 1% per point to whoever gets the killing blow. Group magic luck and 5% is just way too high. Jubilance should just be removed. Gives too many opportunities if it's raised for people to auto click afk to stay connected forever. I like auto abandon for fishing, lagging out and losing a rod sucks. One thing that could change the game would be adding a higher 60 tier and 65 tier and raising MQ to 81 or something. Adds more endgame, harder MQ and people that have all the hear in world will want to find those new items for 60 and 65. Wouldn't be that hard to just scale everything up. Also on a site wide thing maybe change how guild points work or something else to incentivize new players to play the game. Maybe like a free 10 fg for completing your first master quest (this could be 5 fg idk, something small to not affect fg dump) easily countered by below idea or add seasons into guild points oe something so guilds can compete for trophies (resets) for MQ and rewards to guilds that complete these ie specific orbs or something buyable after a tier reached
well the drop rate (quantity AND quanlity) was increased a lot in the last patch and then nerved again short after that. now the quantity has been increased again while the quality is nerved to the ground. just this needs to be fixed mainly.
as i said in my explanation: you have to get gear with 3 times 28% of any metigation.. this + other usefull mods is hardly existing. but with this buff you could even consider buying around that stat. atm everybody is ignoring most of the stats that i suggested to be buffed.
nobody even knows if magic luck is helping anything. guys have done dozens of climbs with 25 magic luck or something and not found anything useful (
doug). this shouldnt be the case. i think high magic luck should be noticeable.
dont forget that jubilance cant directly bring you to the masterquest by staying afk. you have to get the last kill to get the lvl up. with maximum suggested jubilance of 140 each piece this would be 420 maximum --> 1.000.000/420 = 2381 seconds = 39,7 minutes per lvl! --> 46,3 hours for the complete climb! this cannot be abused by any meaning. (either buff like this or just remove completely)
fishing thing would be nice ofc (if it doesnt need too much work which would be against the topic idea)
i personally would hate another lvl 60-65 gear.. you dont even find lvl 30 gear with decent ee atm. the content to lvl 101 should be improved with better magic luck and profs or something more rewarding for the higher difficulty. (it is allready really hard to get to lvl 101 especally soloing) it would also suck to increase the mq time again and stretch the lvls... mq time was made shorter to not have to stay online for several hours everytime. you can do a climb in 1-1,5 hours which is doable even if you are relatively short on time.
the guild point payment has been denied several times allready. an improvement around this could be not too bad but would end up with a lot of work and thoughts again (which would be against the "easy" balance change idea of the topic again)
This post was edited by ahs_darkhunter on Sep 9 2015 11:50am