d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Fix The Weapon Cooldowns > For Daggers And Staffs
Prev1456
Closed New Topic New Poll
Member
Posts: 23,354
Joined: Oct 2 2007
Gold: 1,501.60
Aug 30 2015 08:32am
Quote (RuckaRuckaAli @ Aug 29 2015 11:36pm)
make daggers .8 seconds instead of 1 second, daggers are small weapons making them easy to stab with; fast. Also make the staffs 1.5 seaconds, staffs are 2hand weapon, it is general rule in rpgs that 2 handed weapons are slower then 1 handed weapons say axes or swords. Staffs are big and cumbersome they should be 1.5.


You suggesting too many things.

You need more experience ls for understand correctly the game.

You are actually in top award member for say really joke things. Sorry.
Member
Posts: 37,611
Joined: May 3 2007
Gold: 119,903.34
Aug 30 2015 08:49am
Each weapon has 11 total damage combined per tier. T1 =11 , T2 = 22 T3 =33 and etc.

You need to understand this.

All weapons starting at tier 1 have 11 total damage, sword 1-10 , club 2-9 , staff 3-8 , dagger 4-7 , axe 5-6 and heavy weapons are 22 total damage per tier but takes 2x as long to attack.

The weapons are balanced fine. The only thing that makes Axe/Dagger so desired is because they can be used on the most melee classes in the game Feeder/Samurai/Monk/Ninja can use daggers and Paladin/HH can use Axes and then you just need casting gear for WL/Alchemist which is the most effective gear set in context of all the classes.

This post was edited by sir_lance_bb on Aug 30 2015 08:49am
Member
Posts: 13,506
Joined: Aug 29 2007
Gold: 4,120.55
Aug 30 2015 10:45am
Quote (sir_lance_bb @ Aug 30 2015 02:49pm)
Each weapon has 11 total damage combined per tier. T1 =11 , T2 = 22 T3 =33 and etc.

You need to understand this.

All weapons starting at tier 1 have 11 total damage, sword 1-10 , club 2-9 , staff 3-8 , dagger 4-7 , axe 5-6 and heavy weapons are 22 total damage per tier but takes 2x as long to attack.

The weapons are balanced fine. The only thing that makes Axe/Dagger so desired is because they can be used on the most melee classes in the game Feeder/Samurai/Monk/Ninja can use daggers and Paladin/HH can use Axes and then you just need casting gear for WL/Alchemist which is the most effective gear set in context of all the classes.


This. Hard to Explain it more clear than this.

Member
Posts: 38,088
Joined: Apr 29 2006
Gold: 8,655.58
Aug 31 2015 12:36am
Quote (RuckaRuckaAli @ Aug 30 2015 12:36pm)
make daggers .8 seconds instead of 1 second, daggers are small weapons making them easy to stab with; fast. Also make the staffs 1.5 seaconds, staffs are 2hand weapon, it is general rule in rpgs that 2 handed weapons are slower then 1 handed weapons say axes or swords. Staffs are big and cumbersome they should be 1.5.


This is the worst suggestion and explanation ever seen without reading how the game mechanics are, in this game. Out side of all the points that everyone showed you in the 6 pages, here are some facts about your so called logic.

Dagger = smaller = faster... okay, now the problems are... less reach [0-1dmg], versus different armors [0-1 dmg], speed of attack based on armor being worn [0-0.5dmg upto 1 dmg]
Staff [staves] can be used either 1 handed or 2 handed, there goes that theory of yours.
Daggers can be used as defense, thus dealing no damage at all.
Swords have longer reach, also, the balance of the sword can either give it more quickness [hilt heavy = less dmg], more damage [top blade heavy but encumbersome], balanced enough to defend & deal adequate dmg.
Axes come in many sizes, damn some can be thrown, thus the speed can vary between them.

A 2 handed sword can swing faster based on hand placement and also the armor you are weaing, If you swing a 2 handed sword wearing
a robe in real life, you will have less control, even if you have the strength, but, if you wear a 5kg chain armor, you gain control which gives
you more speed... why, simple enough, your center [centre] of gravity is more stable.

A 2 handed spear can be as fast as a Dagger, Sword, Axe as well, depends on the hand placement and types of strikes you are wanting to deliver.

Basically the game has a basic mechanic to dealing dmg and balancing it out compared to other games... so go with it, I thought it would be better to have different damage types. Pierce / Slash / Impact and Crushing, but
again, there is no real point.
Member
Posts: 63,532
Joined: Jan 31 2007
Gold: 5.97
Aug 31 2015 06:38am
So, the suggestion has been deemed dumb by everyone yet this thread is allowed to stay open to ridicule the op?
It's not the game that's broken anymore it's the community
Member
Posts: 49,114
Joined: Dec 12 2006
Gold: 581.19
Aug 31 2015 07:45am
Quote (LilCanadian @ Aug 31 2015 07:38am)
So, the suggestion has been deemed dumb by everyone yet this thread is allowed to stay open to ridicule the op?
It's not the game that's broken anymore it's the community


This community is literally a saint compared to the flaming that used to go on back in 07/08 when i started.

"Dumb" suggestions are often left open for awhile. However not all of the posts have been ridiculing him. Several others are saying their opinion on the topic at hand and a lot of what has been said he brought upon himself.
Go Back To Ladder Slasher Topic List
Prev1456
Closed New Topic New Poll