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Nov 22 2015 07:25am
I like the log idea. I would also like to see better logs of trading, in general, as well as combat logs.
The rest of the suggestions on the OP are balance issues that are problems becasue of the lack of player activity. If the game got more attention in general, fixing issues and generally improving the game, these changes wouldn't be necessary.

Stink fish idea is okay. I do think it's unnecessarily painful to clear higher lvl mazes, especially solo. And, the rewards (excluding the mirror maze objective) just aren't worth it. I think a better fix is to dump trap doors altogether. Or, provide a way for all classes to avod them (maybe a consumable).

The empty MP is, again, a product of a lack of player base. Generally improve the game, and this will change. But, I don't think it needs a lot of attention. Forum trading is a thing.

I think wells have an appropriate spawn rate. They are rare because they are very useful, and that's okay. Also, once again, they wouldn't be rare if we had a more active community, because we could share them more readily.

I think that, with they incredibly small amount of attention this game gets, any development time should focus on things that will actually bring players back to the game, rather than putting a bandaid on the lack of a community.
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Nov 22 2015 09:39pm
Quote (Plaguefear @ Nov 22 2015 10:11pm)
Item bundling, let us put up a set of items with a price on mp as a bundle.


The idea is good.

This would make it easier to sell full sets, maximum 12 in a bundle = TierIII - TierXIV.
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Nov 22 2015 10:19pm
Quote (izParagonzi @ Nov 23 2015 02:39pm)
The idea is good.

This would make it easier to sell full sets, maximum 12 in a bundle = TierIII - TierXIV.


Would be even better if it comes with an expansion to 15 invent slots.
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Nov 29 2015 06:31pm
Quote (izParagonzi @ Nov 23 2015 02:39pm)
The idea is good.

This would make it easier to sell full sets, maximum 12 in a bundle = TierIII - TierXIV.


On reflection i would make it 6, since 12 is more invent slots than we have, and can do half and half.
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Nov 29 2015 06:46pm
Quote (Plaguefear @ Nov 30 2015 01:31pm)
On reflection i would make it 6, since 12 is more invent slots than we have, and can do half and half.


True, then we also know that EIS gear helps a lot... maybe not for newcomers to the game though.
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Nov 29 2015 07:31pm
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Nov 29 2015 07:35pm
Quote (RistVaLL @ Nov 30 2015 12:31pm)

RistVaLL
Today when we climb and level we will most likely find t1s all day long at any level, which sucks!
Or am I the only one who feels that way?


My suggestions!

When we hit level 20, we wont be able to find t1 items anymore, so we will only find t2+
When we hit level 40, we wont be able to find t2 items anymore, so we will only find t3+
ETC!

So for each 20 levels we gain we remove one tier!

This means when you hit level 100 only level 15 items and higher will be able to drop.
At level 200 it will only drop level 40 items and higher.

_______________________________________

Would this be OP?
-No it would not.
And the reason of that is this; Have you ever tried to farm lvl 100+ ? If you havent then dont say no. Because the monsters are hitting Insane amount of damage, so its really hard to solo!

At level 90+ EP start hitting really hard and normal monsters are hitting you with 500+ dmg on each hit.

_______________________________________

What would this result in?
It would result in more higher level drops.
Alot of fun to be able to farm something again, even if you have to go to town to shrine or regen after 1-2 waves of monsters.

_______________________________________

With this it would bring back the usage of alot of stuff for example Potions would be useful again.
I believe more people would be active again to try this out.
I personally believe it would bring some value back to the higher level gear because you would need better gear to be able to farm higher levels.

_______________________________________

This idea could ofc be tweaked to the better or worse.
It would ofc be better if it was 15 level cap instead of 20!

Revived and added.

This post was edited by Plaguefear on Nov 29 2015 07:35pm
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Nov 30 2015 06:43am
I like the last idea. 15lvl each cap would mean only lvl 55 items at lvl 195 which would be ok imo.
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Dec 6 2015 02:12pm
Bump
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Dec 10 2015 05:13pm
Quote (ahs_darkhunter @ Nov 30 2015 11:43pm)
I like the last idea. 15lvl each cap would mean only lvl 55 items at lvl 195 which would be ok imo.


Yeah, i am not sure 195 is achievable :D
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