Okay i got ideas for hardcore and softcore here
Hardcore:
-add a .0001 chance to find fg from monsters,
-then add lifes in there, like you can buy a live and each life costs 1000 fg, because hardcore is about your field time; how much you are in the field fighting.
Note: you got your fg generation and decay, finding the 1k fg generates and dying helps you lose the fg
Also in HC make the stash free, hardcore should have advantages over softcore besides you lose all your items if you die
also make a chart and count how much people found 1k fg over how much they spent their 1k fg on these lives and if they found too much fg over the spending ratio lower the chance to of the fg to drop, or if the fg spending on the lives is too much and ppl spend more 1kfg then they find increace the chance to drop the 1k fg from monsters
Softcore:
-when you reach the monk, make it so that theres is 1k fg hidden in a door, and this door has only 10percent chance of appearing. make it a limit if ppl find 1k fg 10 times then they cant find 1k behind a door no more
-make it 10k each ladder season,
-count all the money ppl spend on stash and if they spend 10k add that to the pot, so now you got 20k fg there
-from 11000fg-20000fg make the door 20 percent chance appear then 10k>less make it 10 percent chance to appear
-yes the 10k will appear free each ladder season but you see this is what will drive more ppl to play
make a chart and count how much ppl found 1k fg over how much they spend on stash each ladder season and tweak the percent of chance of door appearing etc.