My caster charms are random and rediculous, Iso 1-2 types instead of all
III-
Rare
fire III
Spell Damage: 14 to 38
Mana Cost: 21
+54% Enhanced Effect+1 Life Regen
IV-
Rare
ice IV
Level Req: 5
Spell Damage: 36 to 43
Mana Cost: 29
+73% Enhanced Effect+1% Heal Mastery
V-
Rare
fire V
Level Req: 10
Spell Damage: 28 to 75
Mana Cost: 37
+80% Enhanced Effect+2% Critical Flux
VI-
Magical
fire VI
Level Req: 15
Spell Damage: 34 to 91
Mana Cost: 45
+81% Enhanced EffectVII-
Rare
ice VII
Level Req: 20
Spell Damage: 72 to 86
Mana Cost: 53
+96% Enhanced Effect+2% Parry
VIII-
Angelic
ice VIII
Level Req: 25
Spell Damage: 79 to 95
Mana Cost: 61
+89% Enhanced Effect+1 Critical Strike
+1 to 19 Mana per Kill
+1% Mana Skin
IX-
Magical
fire IX
Level Req: 30
Spell Damage: 61 to 164
Mana Cost: 69
+118% Enhanced EffectX-
Rare
earth X
Level Req: 35
Spell Damage: 87 to 153
Mana Cost: 77
+109% Enhanced Effect+4% Damage Return
XI-
Rare
earth XI
Level Req: 40
Spell Damage: 92 to 162
Mana Cost: 85
+101% Enhanced Effect+10% Heal Mastery
XII-
Mystical
fire XII
Level Req: 45
Spell Damage: 86 to 229
Mana Cost: 93
+128% Enhanced Effect+1 Mana Regen
+1 to 23 Life per Kill
XII-
none
XIV-
Angelic
ice XIV
Level Req: 55
Spell Damage: 162 to 194
Mana Cost: 109
+121% Enhanced Effect+5 Life Regen
+2% Damage Return
+1% Glancing Blow
http://forums.d2jsp.org/user.php?c=3&i=776142&p=487369 - ee charm mule, will mix n match similar charms, buy with fg, whatever it takes to fix this sloppy mess and get a set together.
down to three kinds! just one more to ditch! (a full set of one wouldnt hurt though)
This post was edited by dude_927 on Jun 15 2015 04:09pm