Quote (InsaneBobb @ May 13 2015 11:57am)
Was just curious... If a person claims a PhD in economics, yet can't even afford a simple PS4, wouldn't that be an indication of failure?
And getting back to Rex's idea regarding durability and such... How would it help? At this point, given usable drops above level 20 are rare to non-existent and 99 out of 100 people who don't already have a gearset can't find anything worth selling in the first place, why would adding more fees to the game magically bring people to the game?
Your idea still makes no sense. Sure, let's add more fees. Sure, let's change item mechanics to a point where even more people's gear loses 99.9% of it's value, so the few dozen remaining players quit. Makes perfect sense? :blink:
A mathematician, an accountant and an economist apply for the same job.
The interviewer calls in the mathematician and asks "What do two plus two equal?" The mathematician replies "Four." The interviewer asks "Four, exactly?" The mathematician looks at the interviewer incredulously and says "Yes, four, exactly."
Then the interviewer calls in the accountant and asks the same question "What do two plus two equal?" The accountant says "On average, four - give or take ten percent, but on average, four."
Then the interviewer calls in the economist and poses the same question "What do two plus two equal?" The economist gets up, locks the door, closes the shade, sits down next to the interviewer and says, "What do you want it to equal"?