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Apr 4 2015 10:40am
Not so urgent:

Add a "Custom" category to your vault, so you can label your items what you wish (i.e if you borrowed them from a guildie you could name that category your guild members name, etc...)

Add inventory numbers beside characters when transferring on the MP (can explain further, but I feel like you all get the gist of it)
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Apr 4 2015 02:48pm
Note to Paul: If you like an idea in the topic and think the information is too general, just post here and we all can think about it more in detail.

Urgent changes
-balance changes of the magical stats like healmastery, jubilance, damage return, mana skin, eventually the element masteries
- improvement of the economy: suggestions: sellable wellables? maybe stackable wellables to improve this?
- revive a "farming ability" meaning more regularspawn of ambush or higher questslike nomazenomore or face the evil + balance changes(further explanation on post #4)
-improvement of the drop rate: new balance between "short after the last update" and "now"
-improvement of the market: maybe 2-3 items that could sell forhigher than 20 fg without fee upfront (still no spam, but more items on the mp)
- complete overhaul of a big part of the abilities ("crossover abilities", other useless abilities)
- overworked class related experience (further explanation in post #4)


semi Urgent changes
muting: let the essence be the same quality of the used item
- Save/load Preferred Interface Layoutfrom suggestion topic)


not so important changes
-lower guild transfer fee or increase the time (Post 2)
- smartphone play: bigger symbols for adding stats and using ablities since they are hard to hit
- easier stats/ablity statting: doubleclickfor example ondex --> highlighting it --> automatically statting +1dex every further lvl; same with ability; click it again --> stop automatically adding stats every lvl (to change from dex to vitality for example; this would be a good help especially for smartphone users)
- balance issue: classes improving when passing (climax at warlock/hh) --> alchemist quite a bit weaker
- Being able to use hotkeys to use fish/comfreys on allies instead of being able to drag and drop. (Make Fishing a more viable skill and potentially get more people to do it) post #4
- Muting: Allow toreroll heavy weapons
all time guildpoint in profile or guild list
balance out melee ---- caster (caster too strong?) (post #6)
fixing: the new added hotkeyaddition for comfreys (post #6)
cosmetics: toggle on/off "whistle sign" in catacombs and open "inventory" not "equipment" when clicking vault (first part post #6)
- random monster names; make difference between melee and casting attack "laser"
- muting merge (2x magical --> rare, etc)
- fishing update (post #10)
- vault: custom category


This post was edited by ahs_darkhunter on Apr 4 2015 03:05pm
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Apr 4 2015 04:31pm
Farming for Items on Maps

As far as I can understand it now, if your Char is higher then the monster levels items drop quantity is terrible. With that being said, Maps have become pretty much useless for farming at 71+. In mazes that is OK, because monsters level up with you. In maps, they have a max level they reach, so after you reach that level drops bad. That IMO should be change for maps.
Drops should not be calculated like that on Maps and just monster levels. There is a limited number of monsters per map so its not like you can endlessly farm them. That would bring some value/usefulness back to maps.
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Apr 5 2015 03:33pm
increase objective drops and bonuses. prevent them from being farmed by only allowing to ATTEMPT (not complete) once per char per climb.

balance these objectives out to make them worth while and keep them spaced out 1-71.
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Apr 6 2015 11:02am
Note to Paul: If you like an idea in the topic and think the information is too general, just post here and we all can think about it more in detail.

Urgent changes
-balance changes of the magical stats like healmastery, jubilance, damage return, mana skin, eventually the element masteries
- improvement of the economy: suggestions: sellable wellables? maybe stackable wellables to improve this?
- revive a "farming ability" meaning more regularspawn of ambush or higher questslike nomazenomore or face the evil + balance changes(further explanation on post #4; 14))
-improvement of the drop rate: new balance between "short after the last update" and "now"; also rebalancing drops on maps (post #13)
-improvement of the market: maybe 2-3 items that could sell forhigher than 20 fg without fee upfront (still no spam, but more items on the mp)
- complete overhaul of a big part of the abilities ("crossover abilities", other useless abilities)
- overworked class related experience (further explanation in post #4)


semi Urgent changes
muting: let the essence be the same quality of the used item
- Save/load Preferred Interface Layoutfrom suggestion topic)


not so important changes
-lower guild transfer fee or increase the time (Post 2)
- smartphone play: bigger symbols for adding stats and using ablities since they are hard to hit
- easier stats/ablity statting: doubleclickfor example ondex --> highlighting it --> automatically statting +1dex every further lvl; same with ability; click it again --> stop automatically adding stats every lvl (to change from dex to vitality for example; this would be a good help especially for smartphone users)
- balance issue: classes improving when passing (climax at warlock/hh) --> alchemist quite a bit weaker
- Being able to use hotkeys to use fish/comfreys on allies instead of being able to drag and drop. (Make Fishing a more viable skill and potentially get more people to do it) post #4
- Muting: Allow toreroll heavy weapons
all time guildpoint in profile or guild list
balance out melee ---- caster (caster too strong?) (post #6)
fixing: the new added hotkeyaddition for comfreys (post #6)
cosmetics: toggle on/off "whistle sign" in catacombs and open "inventory" not "equipment" when clicking vault (first part post #6)
- random monster names; make difference between melee and casting attack "laser"
- muting merge (2x magical --> rare, etc)
- fishing update (post #10)
- vault: custom category


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Apr 7 2015 02:14pm
I see this as a semi Urgent change

I think the Marketplace would be more frequently used if the limit that obligates you to actually pay a fee would be raised to like 50 fg or so.
Again this is only my opinion and think it would have a good affect on LS trading.

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Apr 7 2015 04:50pm
Nice thread.

Urgent: [basically agree with most of what is posted, but have other opinion].
1. Increase the Heal Mastery mod like it used to be or re work it based on Character Class... more effective with Mage / Warlock / Alchemist... semi good Monk / Paladin / Ninja ... useless Barb / Fighter / Samurai etc. Or make Heal Mastery also reduce mana cost by a random 1-5%

2. Guild xfer fee be reduced in price, or extend it to a month at same price, or at same price, any guild member can transfer items even without a Vault, they just have to pay xfer fee.

I think I better stop around here, there are a lot of balance issues that need to be re-worked, also bringing back experience / drop quantity based on character levels in either catacombs or maps [pre 1.30 was decent, but now it is worse]
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Apr 7 2015 07:39pm
Not so important but cool ideas.

Being able to bring your orbs into the game coloring your name and maybe even stars?, maybe some things to color items in game make things funner, adding something to the point of like "themes" for ladder slasher so you could have like a winter theme spring theme or w/e.

Just throwing some cool ideas out there.

This post was edited by djrule on Apr 7 2015 07:39pm
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Apr 8 2015 12:45am
sorry, but if you write: "not so important fishing update see post #10", nobody will ever look on it...
its not an fishing update, is fixing the auto-stacking (the one from settings) which is unusable at the moment: to be able select minimum tier, to have differnt rows for mana and life.

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Apr 8 2015 01:04am
Quote (obob_ro @ Apr 8 2015 07:45am)
sorry, but if you write: "not so important fishing update see post #10", nobody will ever look on it...
its not an fishing update, is fixing the auto-stacking (the one from settings) which is unusable at the moment: to be able select minimum tier, to have differnt rows for mana and life.


Agreed
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