not so important:
regarding muting, I also somewhat thought about the ability (this would just be part of muting, like glyph merging) to sort of merge essences, like 2 magicals to a rare, 4 magicals to 2 rares to 1 mystical etc.
I think it would scale somewhat fair:
magical 256
rare 128
mystical 64
angelic 32
mythical 16
arcane 8
legendary 4
godly 2
epic 1
urgent:
regarding drops, not sure if this was mentioned already:
balance the range of items a little, ee for example:
spawn a "lot" (at least a bit ) more between 70 and 120 ee to be usable in climbs, the rarity of high ee items is justified, just those mid to low range items are sometimes even hard to get for new people, maybe if they could gear themselves up at least a little bit without spending thousands
and regarding that, maybe adjust it to the player base...
the current drop rate is laid out for thousands of people (at least that's how it feels like) while currently around... if I had to guess, around 50-80 people are actively playing tops, and rarely more than 30 at once
and regarding the quests:
at this point I can only agree that you should be able to spawn ALL (or at least most) of the objectives within a normal climb which is currently impossible, even if you explore from 1 to 71 (even to 80), and as it was already said, remove the prequest to no maze no more
This post was edited by Dante on Apr 4 2015 06:47am