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Mar 30 2015 08:19am
good topic, i hit 35 transmute prof today. gl all
E; dont have 1mio kills,gg

This post was edited by PO0 on Mar 30 2015 08:20am
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Mar 30 2015 11:11am
Lmk if you want accurate answers
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Mar 30 2015 04:19pm
Quote (PowerTripped @ Mar 30 2015 01:11pm)
Lmk if you want accurate answers


:lol: please enlighten us. I am interested :)
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Mar 30 2015 05:25pm
Quote (hasteful @ Mar 30 2015 05:19pm)
:lol: please enlighten us. I am interested :)


Well first off we have set the wrong parameters with kills per hour. Everyone's "hour" will be different. It's easier to go by a climb 1-71 basis and that too has to be set accordingly. Things that change this number are exp gear, whistle, cata, spinning, class of the driver (which is one of the biggest factors)

The higher the class of driver the slower the overall climb is which increases the waves spawned. You don't notice it as much cause in this version with the exp changes in the whistle game type it keeps the lower classes closer to the driver.

Todd's example was with some hh drivers but mostly an alchy driver which yields the highest number per climb.

Given this info test yourself and see what kinda numbers you get and post it here. Mus be the same set ups: same driver for the whole climb, zero exploring, zero exp gear on driver the whole climb. And see what you get. A per climb basis takes out bad clicking, afking. Also make sure you cut the count off as soon as whoever the test subject hits 71, no overage.
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Mar 30 2015 06:46pm
Quote (PowerTripped @ Mar 30 2015 06:25pm)
Well first off we have set the wrong parameters with kills per hour. Everyone's "hour" will be different. It's easier to go by a climb 1-71 basis and that too has to be set accordingly. Things that change this number are exp gear, whistle, cata, spinning, class of the driver (which is one of the biggest factors)

The higher the class of driver the slower the overall climb is which increases the waves spawned. You don't notice it as much cause in this version with the exp changes in the whistle game type it keeps the lower classes closer to the driver.

Todd's example was with some hh drivers but mostly an alchy driver which yields the highest number per climb.

Given this info test yourself and see what kinda numbers you get and post it here. Mus be the same set ups: same driver for the whole climb, zero exploring, zero exp gear on driver the whole climb. And see what you get. A per climb basis takes out bad clicking, afking. Also make sure you cut the count off as soon as whoever the test subject hits 71, no overage.


Yeah, I've whistled almost every climb that has occurred on hardcore lol.

This post was edited by sir_lance_bb on Mar 30 2015 06:46pm
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Mar 30 2015 07:07pm
Quote (sir_lance_bb @ Mar 30 2015 07:46pm)
Yeah, I've whistled almost every climb that has occurred on hardcore lol.


Yeah makes a big difference on the driver class, like a 2500-3k swing. At work don't have access to my crap to post exacts.
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Mar 30 2015 09:59pm

..so like 533 hours approx for 1.6m kills.
Damnnnn

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Mar 30 2015 11:27pm
3 climbs yesterday gave me 22436 kills, aka 7478 each climb :)
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Mar 31 2015 05:36pm
1.6mil on hardcore is pretty nice

softcore=easy to get kill count up

This post was edited by TravisWSN on Mar 31 2015 05:38pm
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Mar 31 2015 09:06pm
Quote (TravisWSN @ 1 Apr 2015 01:36)
1.6mil on hardcore is pretty nice

softcore=easy to get kill count up


easy on hc too
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