Awaken fire vamp first, then water sylph, fire undine, wind sylphid, and wind ninja... Maybe water skydancer, haven't used her much personally so can't say. Keep the rest of your nat 4*'s, your rep at 5* for now (wind rak isn't all that great... Orochi will be better for giants). I'd say keep fire joker at 5* for fusion after you awaken him, some people like him but I'm not a big fan (also don't run a bomber team so that's probably why).
Fire vamp will be amazing once you awaken him, speed is king and Verde is speed king.
Water sylph is just a great all around monster. Useful in just about every aspect except giants (unless you need help through first 4 stages), can be runed for CC or pure damage, Tyron is also a possible faimon hell farmer.
Fire undine is rare in that she's a good fire healer. Definitely worth keeping just for that, definitely has use tho I'm just building mine now so I can't say exactly how useful.
Wind sylphid is acasis... Mix with Bernard/Shannon (wind griffon / wind pixie) for the wind trio. Great support monster.
Wind ninja will help you a lot beginning/mid game, though his use will fall out around end game (When you're focusing on arena & speeding up your B10 runs rather than making them possible). Mixed with Acasis, you could be farming giants B10 very soon, which will help you a LOT with progression.
Water Skydancer... I don't have one and she's not super popular compared to the other elements, so I can't offer much guidance here. I've faced a few in arena that are quite intimidating, and a more than a few that are trash. Turn to someone of more experience for this monster.
Other notes about your monsters...
Water vamp - Food, food, food. Don't feed to Verde, you don't want to reduce the cooldown on his 2nd skill.
Water barb king - Decent, but more of a SD / AO / GO / GD monster. Keep him around, but don't focus on him til you get a good giants/dragons team going.
Wind vamp - Food, food, food. Fusion food. Awaken and take to max 5*, he's a decent monster but Vero is better. Use him if you want, just remember you'll feed him eventually.
Water pierett - Decent, but more of a SD / AO / GO monster. Keep her around, but don't focus on her until you get a good giants/dragons team going. Tyron > Julie for pretty much everything.
Fire mermaid - Amazing, but a monster I have little experience with. Make your own choice
Fire samurai - Decent, but more of a SD / AO / GO monster. Keep him around, but don't focus on him until you get a good giants/dragons team going.
Keep wind yeti at 4*, he's a good healer to start but there are better ones out there. Fire fairy, wind garuda, and (imo) wind archer are food. You should really look out for wind pixie / wind griffon, as well as the light trio (light bearman / light vagabond / light inugami). Looking good tho
This post was edited by Dragonkilla8 on Aug 25 2015 02:44am