1v1 All Class World Ladder Dueling Rules
These are the rules based off the current "Good Mannered" meta. Too discuss any change suggestions or recommendations to made made to these rules post in this thread.- No Mods/Hacks/Programs of any kind
- One member from each team must say Go to begin the round
- No Traps / Missiles / Curses / Attacks of any kind may be casted prior to your opponent saying 'Go'
- Towning or Teleporting passed Flavie and Bridges in case of a Bridge Map results in a loss (however being pushed in town via Mind Blast / Leap / Telekinesis is not just come back out)
- If you accidentally town, immediately come directly back out, otherwise this will result in a loss
- No consumables other than mana potions, arrows, and bolts.
- No use of shrines or wells. Doing so to heal and/or remove curses results in a loss.
- The moor is to be cleared before dueling. It is at the players digression to clear the moor completely to prevent any healing from life leech or life per kill affixes.
- Do not leave town once you die (Until round is finished)
- Do not cast anything or use any aura once you die (IE: Oak, Shadow, Golem, Mediation, etc)
- Ties are null duels
- Naked killing can and will result in suspension from ladder
- You may stack Mana Potions in the Moor before starting a duel- Refusal to GMOD Test or show gear / inventory / weapon swap can result in suspension from channel
- No prebuffing (Anything stored in your inventory, including cube is not considered prebuffing)
- Recasting is allowed
- Max resistance of any element is 85%
- Max absorb of any element is 20%
- When using combinations of items to absorb do not exceed 80 Maximum Resistances / 20 Absorb to any single element
- Life replenish is capped at 40,
NOT including + Replenish from CTA. (Ie: 52 replenish with CTA equipped is allowed.)
- No casting skill charges from items (See exception below)
- If both players agree, the use of the following charges are allowed:
Oak Sage, Heart of Wolverine, Spirit of Barbs, and Summon Grizzly- Only Cold Sorceress's may use the runeword "Doom"
- A maximum of 10% slow from items is allowed (ie. Arach or Nos Coil)
- A maximum of one poison small charm per inventory
- No excessive use of houses (Ie. Using a house to break a MB lock fast is fine as long as you do not stay inside it.)
- Extremely defensive play is frowned upon and may result in suspension at a mediators discretion.
- Only one item that grants % to cast life tap can be worn at a time. (Ie. Exile or Dracs)
- When using the runeword Phoenix, all monsters must be Redemp’d before dueling.
Class Specific Rules:Sorceress Specific Rules:
- No + Maximum Resistance to any element or absorb gear when using Energy Shield (Exception: Nightwing is allowed)
- No more than 13 Bugged Mana Small Charms
- All damage reduced by integer (Magic Damage Reduce + Physical Damage Reduce) is capped at 20 (ES Sorc only)
Necromancer Specific Rules:
- Bone Wall is banned
- Bone Prison is allowed versus characters that can teleport (Any character with enigma equipped or Sorc's with teleport skilled)
- All curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs
Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)
Druid Specific Rules:
- Thundergod's Vigor War Belt is now always allowed
Assassin Specific Rules:
- Dual Claw Assassins using traps for damage cannot use Absorb or + Maximum Resistance of any Element
(This means NO Lo Rune)- Assassins that do not use traps as a source of damage may use a single Wisp/Dwarf/Raven, OR may use +5% max res to each element. (Ie. Lo, Vex, or Ohm'd Valk)
Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250 or higher total cold res is considered stacking)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set
Amazon Specific Rules:
- Slow Missiles is allowed
- 2x Raven Frosts allowed on non-stacking amazons (250 or higher total cold res is considered stacking)
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs
Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)
Paladin Specific Rules:
- Holy Freeze is allowed
- When skilling resistance auras do not pass the allowed absorb limit. (85% Max Res, or 80% Max Res and 20% Absorb)
- Use of a resistance aura during a duel is banned
(With the exception of Salvation)- The use of Prayer, Holy Bolt, and Redemption are not allowed.
- Meditation / Cleansing are not banned however using them other than purposes of removing curses or mana regeneration is banned.
- More than 1 base prayer is banned
This post was edited by legen on Feb 3 2015 01:50pm