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Poll > Auto Dummy Pilot
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Mar 13 2024 04:13am
Bump
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Mar 13 2024 05:14am
Again... I have voted yes to this before.

Now to improve it further compared to my post on Page 7, things have changed... each catacomb has a size to clear it based on the character level that created it... the map has a stagnant size which is easier to code.

To make it simple by explanation.

A catacomb created by a level 1 character is always 5x5 square (25 total)... also if level 2 and every Patch map (Tier I) ... so maybe they can code in a function to explore that area (5x5) until completion without going back and forth or while using the Left or Right maze alternative.

Not sure of the coding, but if they set a perimeter of 25 squares for Level I & 2 or Tier I map, the dummy driver should be smarter.

However there is a problem... falling through a Trap Door... the maze size changes to the Monster level to clear it... so a Level 1 falling in a Trap Door... the area could be 6x5 or even 6x6.

Now... what if you want the dummy driver to click on every Emblem it could possibly pass by? Can you make the dummy Driver stop at a Well while driving just in case you need one?

How smart do you want the dummy driver to be??? Like a Bot to play the game while you are afk or asleep?

Hey... we can come up with many ideas to improve the "Dummy Driver"

EDIT: Oh dang... what happens when the Auto Dummy Pilot / Driver hits a Treasure Chest? Do you want it to Auto click G and carry on without looking at the crap drops in hopes of a good drop?

This post was edited by izParagonzi on Mar 13 2024 05:18am
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Apr 5 2024 01:44am
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Apr 7 2024 10:38am
I feel like after 9 years you'd expect some sort of response
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Apr 7 2024 02:16pm
Quote (McDavid @ 7 Apr 2024 18:38)
I feel like after 9 years you'd expect some sort of response


Im patient :D
Out of the 5 suggestions i've made past years 2 has been implemented. Some is easier to implement i guess then others so.
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