Here is a Musicl Link for you to listen to while reading this post:
Well I hope the link works..
Anyway, we all know that maps have a MONSTER level cap... why should there be a reduction of drop & quality rate when your character or rest of group
are
within the MONSTER level cap?
Basically there should be a % [percentage] based on either "Full Group" down to "Solo'ing" a "Map"... so here is an example:
1 Man Group = 80% increase XP gain / Drop Quality & Quantity Rate [-20% per person in the group ONLY if it does NOT reduce it under 20%]
2 Man Group = 60% increase XP gain / Drop Quality & QuantityRate [-20% per person in the group ONLY if it does NOT reduce it under 20%]
3 Man Group = 40% increase XP gain / Drop Quality & Quantity Rate [-20% per person in the group ONLY if it does NOT reduce it under 20%]
4 Man Group = 20% increase XP gain / Drop Quality & Quantity Rate [20% minimum]
5 Man Group = 20% increase XP gain / Drop Quality & Quantity Rate [20% minimum]
This is also the minimum XP gain for any character in group either in Range of Monster Level Cap or Higher.This post was edited by izParagonzi on Jan 31 2015 12:14am