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Jan 16 2015 01:24pm
Since I saw recently people ask here a good rusher guide, I thought "well.. Let's make this guide".
Please note: The "experienced" players out here already know this. But in my opinion this "guide" is more for the new classic players (also for people who comes from Lod (ofc they know what FCR etc is hehe)

1. Intro + bp’s
2. abbreviations meanings
3. Stats
4. Gear
5.1 Skills (Cold/fire
5.2 Skills (Cold/Light

6. Extra information
6.1 Resistances
6.2 Rush tactics
6.3 Credits


1. Intro
We all know.. In Classic we rush, pretty a lot! Some use bots orso for it, some do half/fully legit. We also know that a rush (especially in Hell) can be hard to do just with sorc (trav excluded, here you need a baba or paladin for sure!), because of the cold immunes.

Breakpoints:
Fcr: 70
FHR: 60


2. Abbreviations meanings:
FCR = Faster Cast Rate
FHR = Faster Hit recovery
FBR = Faster Block Rate
ICB = Increased chance of Blocking
BP = Breakpoint
SOJ = Stone Of the Jordan
CI = Cold Immune
FI = Fire Immune
LI = Light immune
Andy = Andariel
Duri = Duriel
Meph = Mephisto
Dia = Diablo
Dex = Dexterity
@ = All resist, also known as “Prism” or “Prisma”

3. Stats
Strenght: Enough to wear your equipment. I suggest not more than 50
Dex: 51*
Vita: Rest of the skills
Energy: zero**

*For using Shard. If you go for a wand, you ofcourse dont need dex at all
**You can put some in Energy, for more mana (and so more teleports), this is up to you. I dont suggest it though.

4. Gear 1, mostly rares

Weapon:
Shard – 50 fcr, 10 all res, 50 mana (best weapon overall for casters)
Wand – 20 fcr, high trires, energy (good adds: reph life, mana)

Shield: (Type: Bone shield or Spiked Shield)
(10/17 fhr), 30/20 block, @res (good adds: Strenght, reph life, mana)

Armor:
Twitch – Unique Studded Leather, gives 20 fhr, 20 icb, 10 strength and dex

The only way to get maxed Block in Classic (dex dont affect Block here)

Gloves:
Magefists: 1 fire skill, 20 fcr and regenerate mana

Rings:
If you use wand: 2x FCR ring, with str, life, res (mana and dex good adds)
If you use shard: 2x soj, 2x stat ring (str, dex, res, life) or one of both

Amulet:
2 soso skill (fcr) strenght, @res (good adds: life, mana, dex)

Belt:
FHR, stt, life, res

Boots:
30 run, 10 fhr, dual / trires (cold, fire and light)

Cheap gear:
Weapon: Shard
Gloves, helm, belt, amulet: Irathas
Shield: Ward (up to 50@)
Armor: Twitch (icb, fhr, dex, strenght)
30/10 dual res boots
2x FCR str res rings

Also cheap gear:
Weapon: Shard
Armor: Twitch
Amulet: Nokazan (nice fire resist and fhr)
Gloves: Magefists
Belt: fhr life res
Boots: 30 run 10 fhr dualres (lr,fr,cr)
Ring 1: Stat ring: (fcr) strenght res
Ring 2: Soj
Shield: Ward

5. Skills

5.1 Skills (cold/fire)
Cold Skills:
1 Ice Bolt*
1 Ice Blast
1 Frost nova
1 Glacial Spike
1 Blizzard
20 Frozen Orb
17 Cold Mastery (with gear)

Skills used: 42
*Do not put more then 1 point into Ice Bolt. The effects are too little for wasting of 19 skills!

Fire Skills:
1 Warmth
1 inferno
1 Blaze
20 Fire Wall
x Fire Mastery*

Total Skills used: atleast 24
*Fire mastery lvl 1 base, skill further when others are done.

Light Skills:
1 Telekenis
20 Teleport
1 Static Field

Skills Used: 22

Total Skills used: 22 + 24 + 42 = 86
86 – 12 = 74 (so lvl 74 is minimum lvl requirement for this skill build)

5.2 Skills (Cold/Light (thanks to [B]Lensherr)[/B]

Cold Skills:
1 Ice Bolt*
1 Ice Blast
1 Frost nova
1 Glacial Spike
1 Blizzard
20 Frozen Orb
17 Cold Mastery (with gear)

Skills used: 42
*Do not put more then 1 point into Ice Bolt. The effects are too little for wasting of 19 skills

Fire Skills:
1 Warmth

Skills used: 1

Light skills:
20 Charged Bolt
20 Light Mastery
10 Lighning*
1 Static Field
1 Telekenis
x Teleport (rest of the skills)*

53 skills used (minimum)

42 + 53 + 1 = 96
96 – 12 = 84 (lvl its done)

When higher then 84, you can choose to skill Lighning (dmg) or Teleport (less mana for tele), Personally I guggest to skill Teleport.

At level 92 you have level 9 Teleport/19 lightning

6. Extra Information:

6.1 Resistances:
With a rush, you ofcourse need good resistances.
Fire – Light – Cold – Psn (Fire most important, psn less important)

6.2 Rush Tactics:

Act 1:
Andariel: Go to Catacombs 2, teleport to Catacombs 4, make a tp like shown here (be sure that every Barrel is destroyed, and every monster is killed.


Act 2:
(normal only): Give the cube to the person u are rushing.
Amulet – Lost City: Teleport to Viper Temple 2, make a tp, make sure you cleaned it a bit (atleast the Skeletons, wich are the only monster who will attack you, regardless where you have the tp (the vipers won’t come there)
Staff: (While you teleport to the staff, let the person you are rushing talk to Drognan) – Far oasis: Teleport to Maggot Lair level 2. Clea rit (including the boss, with your fire/cold skill), and make a tp.
Arcane: (q4 and 5) – Teleport to the Summoner. Make a tp Behind her (if the person you are rushing dies, let him STAY DEAD (to prevent any problems like “cannot complete”). Clear all and kill the Summoner.
Tal Rasha (Duriel) (q6) – Teleport to the Sign the rushee says what the sign is (example: Circle, tirangle, moon etc). Clear it there and make a tp.
After the staff has been put in, let the rushee go BACK to town. Kill duriel, teleeport to tyreal (without talking to him), make a tp and let the rushee talk.

While he is talking to the persons to get to act 3, start with dia (clear the cs). When you done, go further with Act 3.

Act 3:
Travincal (q5): Teleport BEHIND the councils, like the photo:

Make a tp, clear a bit (a “filler” is nice, he can stay as guard), and clear travincal (the bosses), in Normal the Rusher gets his Cube back (one of the councils will drop it). In hell: make a tp in the middle of the councils, let the rushee join, die and let rushee stay dead. Clear travincal then. Please note that a barb or a Hammerdin will do this!
Mephisto: (q6): Durance of the Hate 2 – Teleport to 3, make a tp near mephisto. Let the rushee join and kill mephi (static, orb, static orb, static orb etc)

Act 4:
You already cleared the cs (Diablo himself excluded ofcourse) while the rushee was walking and talking from act 2 to act 3, atleast you did mostly. Teleport to chaos sanctuary, make a tp, let the rushee walk behind the wall (to protect himself). Then kill diablo (hell excluded): Orb, then static static static. Finish with orb.


Credits
I want to thank http://forums.d2jsp.org/user.php?i=247770 for the Bolt/orb guide, this guide (the Light / orb) is, and will always be Lensherr's build.

Hope you guys like it.

And remember: This is mostly for Classic starters ;)

(imo the guides for rush sorceress is a bit outdated ^^)

This post was edited by Klaasje123 on Jan 16 2015 01:32pm
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Jan 16 2015 01:27pm
Nice guide :)

I prefer to go max dmg instead of tele because I am a retard and I like to drink a lot of mana, and most of the time I bo barb anw.
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Jan 16 2015 01:27pm
Quote (Lensherr @ 16 Jan 2015 20:27)
Nice guide :)

I prefer to go max dmg instead of tele because I am a retard and I like to drink a lot of mana, and most of the time I bo barb anw.


:lol:

That's for everyone different ofcourse :D

thx tho ^^
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Jan 16 2015 01:34pm
Started to lol at the part where you need barb or din for trav, and didn't read the rest
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Jan 16 2015 01:45pm
Quote (RustyWest @ 16 Jan 2015 20:34)
Started to lol at the part where you need barb or din for trav, and didn't read the rest


Like you can clear Hell travi, with cold, fire and light immunes, with a sorc solo? :O

Maybe it is possible, but it is far from efficient (Its a lot easier to take a hdin or barb, will be a lot faster)
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Jan 16 2015 01:49pm
vocuh
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Jan 16 2015 01:49pm
Quote (GMTennis @ 16 Jan 2015 20:49)
vocuh


Learn to type.

U drunk xDD

ty for "vocuh" aka vouch ^^
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Jan 16 2015 01:55pm
Actually, with my build, cold + light, you do clear travi alone, already did it in P6.
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Jan 16 2015 01:57pm
Quote (Lensherr @ 16 Jan 2015 20:55)
Actually, with my build, cold + light, you do clear travi alone, already did it in P6.


hm ok ^^

thx for correction :D
but imo loading a barb or hdin is a lot easier hehe

e; Also stated that it should be possible ofcourse ;)
Only thing is.. its not so handy IMO. A barb or Hammerdin will kill it all a lot easier then the sorc.
Imo let a baba or hdin just do hell travi :D

This post was edited by Klaasje123 on Jan 16 2015 02:01pm
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Jan 16 2015 03:36pm
i made travi many times with cold sorc (static/shard) or (static/mage merc) lol xdxd

but nice guide :)
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