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njaguar
#1 Dec 1 2014 11:54am
Group: Admin
Posts: 22,130
Joined: Sep 24 2002
Gold: 39,537.19
Trader: Trusted
Greetings all! I am pleased to announce the release of v1.30.0 of Ladder Slasher. This is probably the biggest update to date, with a complete client rewrite being part of it.
Below is a summary of the changes, and is not an exhaustive description of every change. If every little detailed change was documented, this document would be dozens of pages long.

(It is highly recommended that you play this version in Softcore before you try Hardcore. Some UI elements have changed compared to past versions.)

Platform/UI:
  • Game client changed from Flash to HTML5 - modern browser required
  • Almost every screen/window has had a UI redesign
  • Login has been changed to use existing browser cookies for authentication. You are no longer required to manually login to LS every time, but must only be logged in normally through the website.
  • LS is now playable on mobile phones/tablets in modern browsers
  • Use your browser zoom feature (often Ctrl-Mouse scroll wheel) to adjust zoom size of the game.
  • Added side by side item description to compare against your currently equipped weapon, armor or charm.
  • Game display while exploring maps has been changed accordingly by the map type you are exploring. Eg; Forest is green
  • Group leader is now indicated by a different character name color instead of an *
  • Ability charges are now toggle selected, either by clicking or pressing their assigned hotkey. A toggled on ability will turn red to indicate it will be used for the next attack.
Added mobile Item Selection UI as follows:
  • Tap to select and view item description, tap elsewhere on screen to unselect item.
  • Once an item is selected:
    • Tapping it again will activate (use, equip, clear) the item, depending where it is located and what it is.
    • Tapping another item while one is selected will swap the two, or try to stack them.
    • Tapping an empty slot will assign it to that spot.
    • Tapping the use button, trash can, shrine statue, well, etc, will use the item in the location you touch.
New Features/commands:
  • Added a new feature and hotkey T to Whistle for monsters to find monsters without moving in catacombs. Note: Map monsters do not respond to whistles. Only the group leader can whistle for monsters.
  • Added /whistle LEVEL command to set your whistle level. Note that you can only set this between 1 and your character level.
  • New Map Mod added: Stealth % -- Gives % chance to surprise monsters and get first attack(s)
  • Added Auto Hold Attack feature that is enabled by default. When you click a monster to attack, it will continue to attack until the monster dies, or you choose another target. This is identical to click and hold, except you no longer have to hold the mouse down (or press and hold on mobile).
Control/Settings:
  • You can now configure how many Quick Slot Items are displayed in the top bar in the settings page (0 to 9)
  • A hotkey for opening the Market has been added. Default is M
  • A hotkey for opening the Shrine has been added. Default is H
  • Regular click on Door (without Ctrl) is now default to return to town
  • You can now Ctrl-Click an item in the Market slot, Vault slot, or Skill slots to clear the box.
  • You can now specify the join level range limit when creating a group. Default is 5 and minimum is 3, maximum (subject to change) is 99.
  • Added a setting to disable Auto Hold Attack in the Settings window
Gameplay:
  • Maximum experience gained from a single monster (EPs, bosses, etc) increased by 50%
  • Game play adjusted to be considerably easier for new players for lower level monsters
  • Drop quality (tier) has been increased considerably
  • Greatly improved drop quantity and quality of regular and map treasure chests
  • Objectives, Evil Presences, and Wells can all drop objects now
  • Vault costs for slots reduced by half. 25 slots now costs 50fg per month, instead of 100fg.
  • Everyone that currently has an open vault has had their remaining days increased by 150% to compensate for the above price decrease, and as a bonus.
  • Catacombs Dummy Pilot speed has been sped up to 1/2 the speed it was previously.
  • Maps can now spawn up to Unique
  • Chance to gain proficiency points while Suffensensing has been doubled.
  • PvP has been temporarily removed. This will be re-done and re-added in a future update.
  • Scavengfur has a new ability enabled
  • Sparkelfish has a new ability enabled
  • Windragon has a new ability enabled
  • Slugger has a new ability enabled
  • You can now swap (most) item positions in your inventory if they are not stackable with each other.
  • Added a button press notification for skilling. When a button is pressed, a "." will appear indicating your command has been sent. When the server replies back, it will change to a "!"
  • Some monster abilities animate now (moving/shrinking, etc)
Bug Fixes:
  • Fixed a display glitch where leaving a group while at the pond would not cancel out the fishing rod/window from being displayed.
  • Fixed a bug where high level characters/groups were displaying as negative numbers in group lists and after joining a group (until a level up).
  • Fixed a bug with objectives where starting an objective, leaving and returning while another character holds the game, caused other random objectives to become enabled has been fixed.
While a lot of testing went into this, there will inevitably be things that were missed. I will work hard to address all bug reports as quickly as possible. I thank you in advance for your patience.

Thanks to everyone that helped test this version and provided feedback and ideas!

Please review this page before reporting "bugs": http://ladderslasher.d2jsp.org/index.php?g=22
njaguar
#2 May 19 2016 07:17am
Group: Admin
Posts: 22,130
Joined: Sep 24 2002
Gold: 39,537.19
Trader: Trusted
Made some adjustments to things, including:
- The Shrine now heals 5% life and 10% mana minimum, instead of 5% for both
- More stats on all items (equiment, items, maps, etc) are easier to spawn
- Totems should spawn more often
- Slash the Swarm, Elemental Education, and No Maze No More spawn easier
njaguar
#3 May 20 2016 09:01am
Group: Admin
Posts: 22,130
Joined: Sep 24 2002
Gold: 39,537.19
Trader: Trusted
The following abilities have been tweaked to take less charges to get to 100%:
Castabove, Backastrophe, Frontcast, Holycross, Xcast, Backcast
njaguar
#4 May 27 2016 07:54am
Group: Admin
Posts: 22,130
Joined: Sep 24 2002
Gold: 39,537.19
Trader: Trusted
The following Objective rewards have been increased as follows:

A Pinch of Evil: +1 to 2 Stat Points
Bits and Pieces: +2 to 4 Dexterity
Face the Evil: +2 to 4 Stat Points
Stop the Seven Shamans: +100 to 200 Max Mana
Treasure Pest: +1 to 2 Item Slots, +2 to 5 Stat Points
Soften the Sneaky Shell: +7 to 15 Vitality
Ambush!: +5 to 10 Dexterity
Elemental Education: +5 to 10 Intelligence
No Maze No More: +7 to 15 Strength
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