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Oct 31 2014 11:27am
Hey guys so I was talking to Kline and he had this idea that I thought was really good.
As we know alchemists have some pro's but mostly con's to it.
There is no weapon slot available to the alchemist however they do start off with more intel.

What I was thinking from Klines post was how about we make the acc slot on alchy have 100% effectiveness for EE instead of only the 75%

I am not saying to allow all the stats of the acc item to take effect.

Ex. If you have a 100ee heal charm in your acc slot then have it be able to use the full 100ee instead of 3/4 of it.

Since so many people voice their opinion about how bad alchys are why not make a change to them to make them a little bit better by increasing that acc slot %.

I thought this would be a pretty cool idea and another way to help :)

If you think it's a bad idea please just post why so that it's better understood!! :banana:
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Oct 31 2014 11:31am
Kline and I talked a while in a cata about this and I like it. Voted yes :thumbsup:
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Oct 31 2014 11:34am
The power to reset is greater then any power out there
Member
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Oct 31 2014 11:34am
Quote (Instrument @ Oct 31 2014 12:31pm)
Kline and I talked a while in a cata about this and I like it. Voted yes  :thumbsup:


:) awesome, I figured while Paul is in his zoneeee making changes this might be a good time to throw in a possible good idea :)


I am noticing people like to vote no but put no reason. Doesn't really help the community at all but it's okay I guess.

This post was edited by Knicks24 on Oct 31 2014 11:43am
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Oct 31 2014 11:55am
considering you can equip items during combat now, heal charm in inventory, Int charm main, do ridiculous damage and switch to heal when needed

the exp penalty for higher classes just needs to be removed and it would be fine
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Oct 31 2014 12:05pm
voted no cuz it has a reason a alchemist cant have a weapon.
put the charm in main slot and u do a 100%

This post was edited by Dream_Theater on Oct 31 2014 12:06pm
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Oct 31 2014 12:40pm
Quote (Dream_Theater @ 31 Oct 2014 20:05)
voted no cuz it has a reason a alchemist cant have a weapon.
put the charm in main slot and u do a 100%


this
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Oct 31 2014 12:55pm
it's the hardest class in the game. can't give it special benefits.

Edit: voted no btw

if any class needs an added benefit or overhaul it's guard.
feeder shouldn't have as many disadvantages

This post was edited by SilentXer0 on Oct 31 2014 12:56pm
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Oct 31 2014 01:04pm
Quote (SilentXer0 @ Oct 31 2014 01:55pm)
it's the hardest class in the game.  can't give it special benefits.

Edit:  voted no btw


Hardest under what metric?

Maybe solo it might be aids, but it still has to be better than mage. Multicast is the name of the game and it's get more per point than mage and although Chaos isn't multistrike , it's still not bad. You just have to use it often since it's so random. Not sure how you could consider hardest. I mean I guess people expect the last class to be the strongest but Warlock and Headhunter are god mode. Monk isn't bad either with cross strike and double strike.
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Oct 31 2014 01:10pm
"No"
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