Quote (pwb3 @ 3 Nov 2014 01:29)
But glyphing ..... a lot of fails. Take a look at the ladder. Not a lot of glyphers, are there? Most people quit this pretty early. I almost did several times, but I'm sooo close to Level 3 now, so I guess I just keep on trying. This skill is at least 50% luck based.
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Additional note: the reason I made this suggestion list is to improve the game. It needs a lot of tweaking for improvement. This glyph skill needs a lot of tweaking. I actually play the game, whereas Paul doesn't, so I have good insight on what really needs improving on and what else can be ignored/overlooked. Want more players? Make some major changes to the game itself. I doubt that making this game available on smartphones will make much of a difference but of course I could be wrong. I wouldn't play this game on hardcore on my phone - too risky imo. Focus on what's most important imo.
sorry, couldnt edit .
i understand your suggestion, as you have seen alot glyphers agreed with those fails not being so cool.
but for you being glyphprof 2 and judging paul for making no improvments... dont get me wrong, he recently added glyphmerging, thats a HUGE thing for glyphers as you can almost double your speed. There is people who glyphed up to level 25s+ without merging being active.
also id say glyphing its 75% skill, 25% luck based. you will see when you got some more profs under your belt. as for now you are far from having insight on glyphing
*im sure you noticed a difference in muting aswell lately. think back how swingy [hard to stabilize,volatility jumping like crazy] rank 1 was
and paul is actually focusing on more players by making it mobile friendly. I also play hardcore. Ofc i wont play it that way, but there are alot softcore users which would. Both cores are important, softcore maybe even more due more players
he also mentioned some new feature in catas.
thats atleast my point of view:)
This post was edited by sp_patl on Nov 2 2014 08:12pm