Quote (jeremiah004 @ Oct 25 2014 08:16am)
I heard glitches may only work in classic graphics setting, 1080p may have accidentally fixed them with the new graphics
I doubt that, it wouldn't have to do with 1080p, maybe the 60fps. The only reason I say this is, the original games were designed to run @ 30 frames per second, so animations or actions that took x-amount of frames would have a longer exploitation time within each frame. I'm no professional but it would make sense if you doubled that amount of frames per second, you'd half the amount of time available for exploitation. So when you go to BxR for example, after a certain point within the animation that has a set amount of frames you may cancel the aesthetic remaining animation with "Reload" and since the amount of time that it takes to melee won't obviously be changing from classic to updated, the frame in which you cancel will be 50% shorter, requiring a more accurate and quicker cancellation to be successful. Although this won't effect BxR very much, I'd imagine it would make double-shotting more difficult because the cancellation or exploitation requires a much more specific "sweet spot" and is at the end of an action, versus the middle. So if you've ever played on PC, you'd be familiar with this and the deviation of exploitation times but the glitch is still possible. But this may make playing on classic settings more advantageous, which is interesting.