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Poll > Int & Vita Item Suggestion > Very Minor Add
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Sep 29 2014 10:43pm
Quote (RistVaLL @ Sep 30 2014 03:10pm)
Nope, the picture is correct, and thats how they work.


Got it now, realised I had not worked it out on original Base value

TierIII Chain Mail Base Physical Defense = 06-15 [0 Vitality]
TierIII Chain Mail Base Physical Defense = 09-22 [55 Vitality]... 06-15 x by 55% = 9.3-21.6
TierIII Chain Mail Base Physical Defense = 12-30 [105 Vitality]... 06-15 x 105% = 12.3-30.75
TierIII Chain Mail Base Physical Defense = 13-33 [125 Vitality]... 06-15 x 125% = 13.5-33.75

EDIT: thanks for the clarification on that. Also realised Enhance Effect is calculated on the Base value after stat placement.

This post was edited by izParagonzi on Sep 29 2014 11:00pm
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Sep 29 2014 11:05pm
Quote (SmokeyMcPot1990 @ Sep 29 2014 02:06pm)
your ratios are a bit obscured for the armors IMO it cant exceed 100% and yours do. id say its more along the lines of 40/60 on leathers and 60/40 on scales. 75/25 on chains 90/10 on plates 10/90 on robes 25/75 on probes.




You didnt read his suggestion properly he said it will NOT be increasing PER lvl but instead a flat rate based on bonus vita.


yes I understand his post, but I added what I thought it should be. as outlined by the statement

"but imo should be 2hp per vita per lvl like normal hp boost"

YOU DIDNT READ MY POST APPARENTLY

edited for punctuation



This post was edited by klinezerokilla on Sep 29 2014 11:05pm
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Sep 30 2014 06:33am
the vita stat could need a little boost.. that for sure.. also annoying is that the 1-3 vita from sneaky dont give the normal life bonus of normal vita stat..

so there are still some points regarding vitality that should be rebalanced. <-- this is still not what i call high urgent.. but still important.
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Sep 30 2014 02:07pm
Quote (ahs_darkhunter @ Oct 1 2014 01:33am)
the vita stat could need a little boost.. that for sure.. also annoying is that the 1-3 vita from sneaky dont give the normal life bonus of normal vita stat..

so there are still some points regarding vitality that should be rebalanced. <-- this is still not what i call high urgent.. but still important.


Noticed sneaky reward was out of whack... doesn't this also apply to Vita/Int potions as well? hence the reason "cracked" potions are better than
any higher tier ones?
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Sep 30 2014 03:00pm
Change vitality to where it increases the amount of charge given from abilities that charge from taking hits.

That make Vitality more viable as a stat and make some other abilities that aren't worth using maybe worth considering.
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Sep 30 2014 03:21pm
Quote (sir_lance_bb @ Oct 1 2014 10:00am)
Change vitality to where it increases the amount of charge given from abilities that charge from taking hits.

That make Vitality more viable as a stat and make some other abilities that aren't worth using maybe worth considering.


For me personally... I would love it completely... all I use are those abilities... TwoHitBack / Retribution / Salvation when solo'ing and Revenge instead of 2hitback for group... only because I use Heavy Weapons and no EE armor [excluding caster of course]. And on top... I go with 100 to 125 vita... it would be a blessing for me.

How much would it be though? 1% extra charge per 10 points Vitality? [with my vitality it would = 12.5% or is it ONLY applicable for items?]
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Oct 5 2014 12:05am
:bouncy:

Why not... see some more comments / votes maybe... :D
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Oct 20 2014 04:45am
Quote (izParagonzi @ Sep 29 2014 07:40pm)
This is just a simple add. We know that +Vita items don't mean much, and that +Intelligence
items are pretty much caster related only. So this is my idea.

For each point of Vitality or Intellegence on an item only... you get +2 to the relative pool [life or mana]
NOTE: this is NOT per level of character, and does NOT increase for tier levels.

EXAMPLE: +25 vitality charm on main slot will also add +50 life.

It isn't really much at all... not sure if it would make any difference to gameplay except maybe casters get a
minor increase in their mana pool... and if they are lucky with having vitality also on the item, they get a little
extra life.


Quote (klinezerokilla @ Sep 30 2014 10:04am)
you forgot the tier multiplier, it would be 2*(tier)*(vita) so a 50 vita charm at 14 would actually give 14oo life and that is fairly balanced imo, a 50 vita charm at tier X would only give 1000 life

edit: I love this idea cuz half my gear has vita on it and I collect vita charms


:bouncy: for more opinions
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Oct 21 2014 11:25am
So ... I'm a bit confused. Vitality gained from items does not function the same as vitality pumped in while leveling?
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Oct 21 2014 12:36pm
Quote (dab2110 @ Oct 22 2014 06:25am)
So ... I'm a bit confused. Vitality gained from items does not function the same as vitality pumped in while leveling?


You gain no mana [int] / life [vita] pool from items. Only from stat points used.
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