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Poll > Int & Vita Item Suggestion > Very Minor Add
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Sep 29 2014 09:51am
Im not sold on the notion of VIT and INT stats being basically useless.
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Sep 29 2014 10:33am
yes on topic
yes on klinezerokilla suggestion
FUC**** HELL NO ON STOKED USELESS SH** VIT/INT RATIO, CAST = INT // TANK = VITA // MELEE = STR/DEX



This post was edited by killerkrug on Sep 29 2014 10:39am
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Sep 29 2014 10:37am
Quote (killerkrug @ Sep 29 2014 12:33pm)
yes on topic
yes on klinezerokilla suggestion
FUC**** HELL NO ON STOKED USELESS SH** VIT/INT RATIO, CAST = INT // TANK = VITA // MELEE = STR/DEX


INT while yea mainly caster attribute.... it has value on a tank armor. imho anyway, nobody else will see it that way but its ok
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Sep 29 2014 01:14pm
Lets say you had 50vit and it would give you 100life.
at this point this 100life you would get would be totally useless compared to what it does today.
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Sep 29 2014 01:28pm
All excellent posts... well besides Stok3d trying to derail the train of thought once again.

Quote (sp_patl @ Sep 30 2014 01:50am)
I dont see where casters need more mana.  Warlock and alchemist is just fine.  If you cast on a mage dont expect the megachar, its a feeder.  If you cast anything else its your own fault, game is not really designed  for it. (yet?) I also dont see how (2?  life per vitapoint)  50  extra life  could bring any help... a I glyph is better then that.


You have valid points.
1. Starting out, extra mana would be nice on caster. [every 2 minutes a caster is in town]
2. You don't have to cast on a different character, you can heal and melee, on top of this, some Hybrid Items could become useful.
3. Hitpoints may add value where a caster-healer can cast 1-2 more times instead oh healing. [Mid levels upwards]
4. Glyphs: Not everyone glyphs, and not every group has a glypher in the party.

Quote (SmokeyMcPot1990 @ Sep 30 2014 02:31am)
E on topic to your suggestion i dont think 2 life per vita would be useful in the long run. TO be effective it would have to be something a little more substantial like 5-8 per vita or per lvl per vita as is with base vita.


I was going to say 1... was hesitant on 2 because I thought more would cause more conflicts. But I think Klinezerokilla came up with an improvement to my suggestion

Quote (klinezerokilla @ Sep 30 2014 03:01am)
to clarify I should have said tier ie would be 20*14*2 so 560 hp for a 20 vit charm tier xiv


Like this... not overpowered and it makes it more usable/friendly

Quote (FtwIwin @ Sep 30 2014 05:37am)
INT while yea mainly caster attribute.... it has value on a tank armor.  imho anyway, nobody else will see it that way but its ok


They have a function yes... +1 regen per 25 stat points... Xmin/max per X# stat to the armor base physical defense etc.

Quote (RistVaLL @ Sep 30 2014 08:14am)
Lets say you had 50vit and it would give you 100life.
at this point this 100life you would get would be totally useless compared to what it does today.


This is true, just like doing Hack the Horde... I would have liked it to be more. Not trying to think like Paul, but trying to keep it
relatively minor as are the objectives.
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Sep 29 2014 02:08pm
Well today it helps you with alot of defense ( for medium + ) armors at least.

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Sep 29 2014 03:04pm
Quote (RistVaLL @ Sep 29 2014 12:14pm)
Lets say you had 50vit and it would give you 100life.
at this point this 100life you would get would be totally useless compared to what it does today.


you forgot the tier multiplier, it would be 2*(tier)*(vita) so a 50 vita charm at 14 would actually give 14oo life and that is fairly balanced imo, a 50 vita charm at tier X would only give 1000 life

edit: I love this idea cuz half my gear has vita on it and I collect vita charms

This post was edited by klinezerokilla on Sep 29 2014 03:05pm
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Sep 29 2014 03:06pm
Quote (RistVaLL @ Sep 29 2014 04:08pm)
Well today it helps you with alot of defense ( for medium + ) armors at least.

http://i634.photobucket.com/albums/uu64/Stok3d-Photos/LSRatiosDefined-1.png


your ratios are a bit obscured for the armors IMO it cant exceed 100% and yours do. id say its more along the lines of 40/60 on leathers and 60/40 on scales. 75/25 on chains 90/10 on plates 10/90 on robes 25/75 on probes.


Quote (klinezerokilla @ Sep 29 2014 05:04pm)
you forgot the tier multiplier, it would be 2*(tier)*(vita)  so a 50 vita charm at 14 would actually give 14oo life and that is fairly balanced imo, a 50 vita charm at tier X would only give 1000 life

edit: I love this idea cuz half my gear has vita on it and I collect vita charms


You didnt read his suggestion properly he said it will NOT be increasing PER lvl but instead a flat rate based on bonus vita.

This post was edited by SmokeyMcPot1990 on Sep 29 2014 03:07pm
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Sep 29 2014 05:17pm
Quote (RistVaLL @ Sep 30 2014 09:08am)
Well today it helps you with alot of defense ( for medium + ) armors at least.

http://i634.photobucket.com/albums/uu64/Stok3d-Photos/LSRatiosDefined-1.png


This next portion is just going to work on Vita:

TierIII Chain / 00 EE / 125 Vitality Base = 13 to 33 Defense is just under following:
TierIII Chain / 58 EE / 055 Vitality Base = 14 to 35 Defense.

I think it may need some work... an extra 75 vitality = 57% enhanced effect not 75 enhanced effect

EDIT: I got these numbers because I have TierIII chain on mule [71] with 125 vitality and compared it with my level 1 Guardian that has 55 vita and tierIII chain 58 ee... please note that this will vary based on base defense of each tier of armor... I have to find the increase min/max yet by each point attributed.

Quote (SmokeyMcPot1990 @ Sep 30 2014 10:06am)
You didnt read his suggestion properly he said it will NOT be increasing PER lvl but instead a flat rate based on bonus vita.


Correct... my suggestion is flat rate... but that is why I like suggestions, other people come up with an alteration that would be good. And I did say a few posts up that I liked his idea.

This post was edited by izParagonzi on Sep 29 2014 05:21pm
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Sep 29 2014 08:10pm
Quote (SmokeyMcPot1990 @ 29 Sep 2014 23:06)
your ratios are a bit obscured for the armors IMO it cant exceed 100% and yours do. id say its more along the lines of 40/60 on leathers and 60/40 on scales. 75/25 on chains 90/10 on plates 10/90 on robes 25/75 on probes.




Nope, the picture is correct, and thats how they work.

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