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Poll > "a Reason To Farm High Level" -suggestion
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Sep 18 2014 05:51pm
Today when we climb and level we will most likely find t1s all day long at any level, which sucks!
Or am I the only one who feels that way?


My suggestions!


When we hit level 20, we wont be able to find t1 items anymore, so we will only find t2+
When we hit level 40, we wont be able to find t2 items anymore, so we will only find t3+
ETC!

So for each 20 levels we gain we remove one tier!

This means when you hit level 100 only level 15 items and higher will be able to drop.
At level 200 it will only drop level 40 items and higher.

_______________________________________

Would this be OP?
-No it would not.
And the reason of that is this; Have you ever tried to farm lvl 100+ ? If you havent then dont say no. Because the monsters are hitting Insane amount of damage, so its really hard to solo!

At level 90+ EP start hitting really hard and normal monsters are hitting you with 500+ dmg on each hit.

_______________________________________

What would this result in?
It would result in more higher level drops.
Alot of fun to be able to farm something again, even if you have to go to town to shrine or regen after 1-2 waves of monsters.

_______________________________________

With this it would bring back the usage of alot of stuff for example Potions would be useful again.
I believe more people would be active again to try this out.
I personally believe it would bring some value back to the higher level gear because you would need better gear to be able to farm higher levels.


_______________________________________

This idea could ofc be tweaked to the better or worse.
It would ofc be better if it was 15 level cap instead of 20!

This post was edited by RistVaLL on Sep 18 2014 05:55pm
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Sep 18 2014 05:55pm
cool idea !
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Sep 18 2014 05:56pm
i like idea but voted no because if paul is gonna change something i would rather have the wave multiplier
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Sep 18 2014 05:57pm
I like it.
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Sep 18 2014 06:12pm
I like it too but then finding my rank 7 glyphs would be even harder
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Sep 18 2014 06:12pm
Of course yes.

Maybe make magic luck work again? :)

This post was edited by iToons on Sep 18 2014 06:13pm
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Sep 18 2014 06:15pm
A suitable reward for effort expended has been an on-going request by many players.

Now that we have the option of slashing to 100 or higher, it would be nice to see a few more top end items drop once one is slashing in this area.
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Sep 18 2014 06:16pm
Quote (KamelRed408 @ Sep 18 2014 06:56pm)
i like idea but voted no because if paul is gonna change something i would rather have the wave multiplier


You liked it but voted no because you want something completely different like a wave multiplier? :bonk:

I think it's a good idea. Farming at 100+ solo or group play is stupid hard.

The rare drop that is potions would be worth on your high level char.

If this would happen though I think it would only be fair that characters above level 80 or so get more of a nerf in experience when fighting monsters under level 70 more then how it is now.. Maybe that's very bias and wouldn't be necessary as 99% of the slashers dont utilize a full bridge as far as i'm aware nor are people even dedicated to putting in hours of work on a single char for no guild points.

e/ It would offer up for new strategies at higher levels. A way better demand for GG mq items if this would even be viable. No one wants the false hope of just thinking like yes all we Get is lvl 35 items and up and they are always complete trash.

This post was edited by lxxgatmanxxl on Sep 18 2014 06:19pm
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Sep 18 2014 08:45pm
I can dig it brother
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Sep 18 2014 08:57pm
I made a this suggestion awhile ago... and the skillers bitched and moaned about it, not that time has passed and their skill ranks have improved, most of them would like this to happen... so long story short... I say yes, but @ level 45+ no tier I / IIs / IIIs / IVs should drop from any monster, treasure chest etc.
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