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Sep 21 2014 11:09am
Quote (PowerTripped @ Jul 23 2014 07:13am)
Stats and what they do have went through many changes through the updates.  In this latest version of the game trying to stat to the ratio doesn't help add crits are extra damage like it once did.

You always put into the higher % stat because it gives the most return for the point invested.  There is no diminishing return and adding stats is one way to continue increasing an items dage even past it's ee cap.

With staves 25/75 you only get the % credit for what's statted meaning of those 40 strength points on the monk only 25% of those go toward increasing damage so 10 points you're actually getting credit for.  At the same time if the monk had 40 dex then you'd get 75% or 30 dex points crediting toward the damage.  Since its not diminishing its best to always put into the higher % of the two.

With axes being 50/50 you can get by starting whatever way you want.  But there is a small difference in damage going pure dex.  Without getting more wordy it's just a slight leftover of how dex used to work.


This is a good answer.
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