Quote (LaFua @ 18 Jun 2014 04:13)
You forgot they look cool (imo). ): At least they have that going for them.
They're not bad.
Others are just better.
Same issue with rangers. No reliable AoE melee. Damage stuck in a pet that doesn't do reliable damage.
Range damage per definition is worse, cause it's ranged... I understand that for PvP, but for PvE it doesn't make too much sense design wise... aside from most of it being single target.
There's just too much wrong with the mechanics of the characters to make them as viable as the others in PvE. But, they can still be just fine.
It's just simply a question of why would you take a necro for a certain situation? What do they bring to the table?
The answer... very little.
Quote (Choxie @ 18 Jun 2014 09:09)
It's all preference. I've been playing Necro for a long time, like a year and a half, and I love it. Although I mostly just roam WvW, it's a fun class, and can handle most fights quite well due to their innate tankiness with death shroud and their high health pool. I run condis myself, and find it very enjoyable from a PvP/WvW aspect.
Here the answer is much different.
Dealing 1,000 bleeding on a PvE enemy with 1,000,000 health... takes a long time to kill. Might as well whack your sword at it for 5,000 per hit.
Dealing 1,000 bleeding on a person with 20,000 health... needs instant patching. Longer fights so longer time for the damage to build up. Ranged. Possibly AoE conditions.
Poison to reduce the healing is very important in WvW/PvP.
So yeah, conditions in WvW and PvP are very viable, so necros can shine there.
This post was edited by eekzie on Jun 18 2014 07:15am