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Apr 22 2014 06:28pm
what i remember there shouldnt be any spins/td/wells in a map correct?

Have this changed? or just a bug?


02:08 Now exploring Godly hard mountain map, +1 Warm Lights, +1 Evil Presences, +5 Treasure Chests, +128% Warm Light Effectiveness, +17% Monster Difficulty, +12% Swarm, +1% Level Up

02:26 The room flashes and you find yourself in new surroundings.
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Apr 22 2014 06:49pm
Huh. At least it wasn't a trap door!
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Apr 22 2014 06:50pm
Quote (Henchman21 @ 23 Apr 2014 02:49)
Huh. At least it wasn't a trap door!


nah, that be fine thou since im monk atm ;P
not that spin matters either thou, but it shouldnt be able to be one at all. idk
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Apr 22 2014 07:07pm
It happens occasionally that spins occur on map-generated mazes. I have experienced it a few times myself.

It has been brought to Paul's attention, and the issue is being worked on.

The good thing about this bug is that so far, I have not seen or heard of Trap Doors or Wells happening
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Apr 22 2014 07:09pm
Quote (Paparick @ 23 Apr 2014 03:07)
It happens occasionally that spins occur on map-generated mazes. I have experienced it a few times myself.

It has been brought to Paul's attention, and the issue is being worked on.

The good thing about this bug is that so far, I have not seen or heard of Trap Doors or Wells happening


I wish there was a mod like "% chance that a well appears when completed map"

Alrighty, never happend to me before, and i've done a couple of hundred maps maybe xD
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Apr 22 2014 08:06pm
Quote (RistVaLL @ Apr 22 2014 08:09pm)
I wish there was a mod like "% chance that a well appears when completed map"

Alrighty, never happend to me before, and i've done a couple of hundred maps maybe xD


I would like to see wells put in at least at the end of the map
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Apr 22 2014 09:00pm
Quote (Paparick @ Apr 22 2014 09:07pm)
It happens occasionally that spins occur on map-generated mazes. I have experienced it a few times myself.

It has been brought to Paul's attention, and the issue is being worked on.

The good thing about this bug is that so far, I have not seen or heard of Trap Doors or Wells happening


I would like wells to be added myself.
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Apr 22 2014 10:11pm
Quote (Paparick @ 23 Apr 2014 03:07)
It happens occasionally that spins occur on map-generated mazes. I have experienced it a few times myself.

It has been brought to Paul's attention, and the issue is being worked on.

The good thing about this bug is that so far, I have not seen or heard of Trap Doors or Wells happening


How is that a good thing?
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Apr 23 2014 04:03am
Quote (carnivalofcarnage @ Apr 22 2014 11:06pm)
I would like to see wells put in at least at the end of the map


Stop and think - Wells at the END??

Unless you are in company, you will lose that well as soon as you go to town,
because the game will give you a new maze on completion of the old maze

Many players prefer to wait until all have completed a climb to 71 before welling any whites they may have,
mainly due to the fact that unless you are close to the same well level as item level,
you either run into a mob that is hell bent on squishing you, or you will get wimpy mobs that give zero xp.
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Apr 23 2014 04:16am
Quote (Paparick @ 23 Apr 2014 12:03)
Stop and think - Wells at the END??

Unless you are in company, you will lose that well as soon as you go to town,
because the game will give you a new maze on completion of the old maze

Many players prefer to wait until all have completed a climb to 71 before welling any whites they may have,
mainly due to the fact that unless you are close to the same well level as item level,
you either run into a mob that is hell bent on squishing you, or you will get wimpy mobs that give zero xp.


Vault >


Then there are players who solo and are geared enough to well items same level as themselves or even 5-10 levels above their own, to increase the chance of quality side drops ;)
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