d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Yay! Question Time! > Help A Brotha Out
Prev123Next
Add Reply New Topic New Poll
Member
Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Apr 14 2014 09:42pm
Quote (Paparick @ Apr 11 2014 06:32pm)
1 - Forget about trying to maintain the 90/10 str/dex club ratio. Every time you upgrade your armor or charm you will be altering the str/dex setup, and it will drive you nuts trying to maintain it. There is also the unexpected event of someone placing a str glyph on you while playing in a group, so there goes all your careful planning down the poo-poo tube.  Just go 100% str and forget about the ratio. Works for me :)

2 - A regular maze will produce mobs in explored areas. A maze that has been generated with a map will not produce mobs in cleared areas.

3 - I find that prof gain is faster in solo :)


I agree with this.
Member
Posts: 14,853
Joined: Jul 24 2008
Gold: 11,950.57
Apr 14 2014 10:59pm
Another question :P im so glad I made this thread ( btw thank you for everyone who's been helping me out!)

Do certain weapons do more then others weapons?

Like does a lvl 20 club with 100 ee do less/more then a lvl 20 dagger with 100 ee?

or do they both average out to be the same?

again sorry if this is a stupid question lol I figured they probably do the same damage but sometimes it seems like one does more then the other though that's probably just in my head

This post was edited by Ensane on Apr 14 2014 11:01pm
Member
Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Apr 14 2014 11:22pm
Quote (Ensane @ Apr 14 2014 11:59pm)
Another question :P im so glad I made this thread ( btw thank you for everyone who's been helping me out!)

Do certain weapons do more then others weapons?

Like does a lvl 20 club with 100 ee do less/more then a lvl 20 dagger with 100 ee?

or do they both average out to be the same?

again sorry if this is a stupid question lol I figured they probably do the same damage but sometimes it seems like one does more then the other though that's probably just in my head


They average out if you add the min to the max divide by 2 you will see all bases have the same average.

This does not mean that a club could not out damage a dagger BUT that is all by luck because you never know what kind of roll your weapon will strike for. Daggers are consistent and waste very minimal damage, where as clubs have a wide range and tend to waste alot of damage on monsters by overkilling some but then hitting the next monster for a very low amount. Alot of your damage comes from your stat gear aswell EE on weapons means alot but without the stats to back the EE its not very effective.

Feel free to PM me if you have future questions.
Member
Posts: 70,002
Joined: Nov 2 2007
Gold: 121,871.67
Trader: Trusted
Apr 15 2014 02:25am
Quote (SmokeyMcPot1990 @ 15 Apr 2014 06:22)
They average out if you add the min to the max divide by 2 you will see all bases have the same average.

This does not mean that a club could not out damage a dagger BUT that is all by luck because you never know what kind of roll your weapon will strike for. Daggers are consistent and waste very minimal damage, where as clubs have a wide range and tend to waste alot of damage on monsters by overkilling some but then hitting the next monster for a very low amount. Alot of your damage comes from your stat gear aswell EE on weapons means alot but without the stats to back the EE its not very effective.

Feel free to PM me if you have future questions.


i think this is not 100% true as only clubs and dagger show the same avrg dmg, or swords and staves or compareable heavies (with the same ee and inverted stats)

axes show less dmg since only 50% of the stats are taken into account compared to 90% of dex from dagger. this was balanced out by letting axes crit a lot more than dagger.

so if the ratio is 90:10, the avrg dmg is higher but less crits happen. and if the ratio gets to 75:25 there are more crits and less avrg dmg up to 50:50 with the lowest avrg dmg but the most crits
all weapons end up doing around the same total avrg dmg though.

This post was edited by ahs_darkhunter on Apr 15 2014 02:28am
Member
Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Apr 15 2014 03:12am
Quote (ahs_darkhunter @ Apr 15 2014 03:25am)
i think this is not 100% true as only clubs and dagger show the same avrg dmg, or swords and staves or compareable heavies (with the same ee and inverted stats)

axes show less dmg since only 50% of the stats are taken into account compared to 90% of dex from dagger. this was balanced out by letting axes crit a lot more than dagger.

so if the ratio is 90:10, the avrg dmg is higher but less crits happen. and if the ratio gets to 75:25 there are more crits and less avrg dmg up to 50:50 with the lowest avrg dmg but the most crits
all weapons end up doing around the same total avrg dmg though.


Clubs base min/max 28-126 if you add them together you get 154/2 = 77

Swords min/max 14-140 =154/2 =77

Axes min/max 70-84 =154/2 =77

Daggers min/max 56-98 = 154/2 =77

This goes on for all weapons.

:wallbash:

Quote (ahs_darkhunter @ Apr 15 2014 04:23am)
well the blank avrg dmg ofc. but as you use the weapons on your character.. and the character got str and dex.. you will never see the blank weapon stats.
and after the str/dex the avrg dmg is NOT the same.


All Enhanced Effect does is enhance the bases.. Str/dex do the same thing at a certain ratio. If you get the same stat ratio for 2 different weapons they will be the same. It all plays off of the base damages its all just math.

This post was edited by SmokeyMcPot1990 on Apr 15 2014 03:27am
Member
Posts: 70,002
Joined: Nov 2 2007
Gold: 121,871.67
Trader: Trusted
Apr 15 2014 03:23am
Quote (SmokeyMcPot1990 @ 15 Apr 2014 10:12)
Clubs base min/max  28-126 if you add them together you get 154/2 = 77

Swords min/max 14-140 =154/2 =77

Axes min/max 70-84 =154/2 =77

Daggers min/max 56-98 = 154/2 =77

This goes on for all weapons.

:wallbash:


well the blank avrg dmg ofc. but as you use the weapons on your character.. and the character got str and dex.. you will never see the blank weapon stats.
and after the str/dex the avrg dmg is NOT the same.

edit: yeah in your first post you actually wrote "base".. so that would be right ofc.. but as i said.. you never see that base stats in the game.

just an example:

lvl 55: a 200ee dagger with 200dex 30str will show more dmg than a 200ee mq axe with the same stats (or just the same amount.. doesnt matter how much str/dex for the axe.. just 230 alltogether)

the dagger will possibly show something like 600-1000 dmg while the axe will possibly show around 550-650 dmg
still both weapons will do pretty much the same avrg dmg since you do maybe 2-3 crits on 100 hits with the dagger but possibly around 10-15 crits on the axe

Quote (SmokeyMcPot1990 @ 15 Apr 2014 10:12)
All Enhanced Effect does is enhance the bases.. Str/dex do the same thing at a certain ratio. If you get the same stat ratio for 2 different weapons they will be the same. It all plays off of the base damages its all just math.


but you dont get the point. axes ratio is 50/50.. so only 50% of the stats practically are taken into account. while the dagger ratio is 90:10.. so 90% of the dex is taken into account. if you would stat both characters to have 90str 90dex it would be the same. but you will stat your dagger char to 160dex 30str for example (if he got 30 base str). so the dagger got an advantage. this advantage was HUGE when the ratios were first introduced since dagger and axes critted pretty much the same. so you did a lot more dmg with dagger. but this was balanced.. the crits of dagger were reduced a lot to compensate this.

This post was edited by ahs_darkhunter on Apr 15 2014 03:35am
Member
Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Apr 15 2014 08:09pm
Quote (ahs_darkhunter @ Apr 15 2014 04:23am)
\


but you dont get the point. axes ratio is 50/50.. so only 50% of the stats practically are taken into account. while the dagger ratio is 90:10.. so 90% of the dex is taken into account. if you would stat both characters to have 90str 90dex it would be the same. but you will stat your dagger char to 160dex 30str for example (if he got 30 base str). so the dagger got an advantage. this advantage was HUGE when the ratios were first introduced since dagger and axes critted pretty much the same. so you did a lot more dmg with dagger. but this was balanced.. the crits of dagger were reduced a lot to compensate this.


Sorry was watching anime last night and forgot to reply. I disagree. Yes the ratio is 50/50 which means 50% of the dmg comes from STR 50% comes from DEX which = 100% just like daggers 10/90 ratio its just broken up differently. In the end these are just ALL multipliers of the base itself, i feel your not grasping that concept. Its a code that runs math based on these ratios to come up with a dmg output in the end they all equal out.

I have NEVER noticed a difference in crit on axes/daggers When was this put in place?
Member
Posts: 70,002
Joined: Nov 2 2007
Gold: 121,871.67
Trader: Trusted
Apr 16 2014 03:36am
Quote (SmokeyMcPot1990 @ 16 Apr 2014 03:09)
Sorry was watching anime last night and forgot to reply. I disagree. Yes the ratio is 50/50 which means 50% of the dmg comes from STR 50%  comes from DEX which = 100% just like daggers 10/90 ratio its just broken up differently. In the end these are just ALL multipliers of the base itself, i feel your not grasping that concept. Its a code that runs math based on these ratios to come up with a dmg output in the end they all equal out.

I have NEVER noticed a difference in crit on axes/daggers When was this put in place?


makes both 100% thats totally right.

but you can easily do the calculation on that.

example:

i use an axe. at the end i have lets say 280 total stats. so 140 str, 140dex.. makes 70ee coming from str + 70ee from dex --> 140ee

now i got the same total stats with a dagger. IF i statted the same way: 140str, 140dex it would be 140*0.9 = 126ee coming from dex and 140*0,1 = 14ee coming from str --> 140ee
BUT
i will ofc distribute the stats differently. more like 240dex 40str. that makes: 240*0,9 = 216ee coming from dex and 40*0,1 = 4ee coming from str --> 220ee total.

so the axe is boosted by "140ee" from the stats while the dagger is boosted by "220ee" from the stats.

this will lead to a different dmg number that is displayed on the weapons.

as i said.. while a 200ee axe possibly got around 600-800 dmg shown.. the dagger with the same ee and same amount of stats will show like 700-1200 dmg.



just do a test and count your crits on 100 hits.
you will have a lot less crits on dagger than on axes. should be 2-3 on dagger and at least 10 with axes.

i dont think this is officially written in an update.
but i am pretty sure this was changed short after the ratios were first introduced.
Member
Posts: 36,148
Joined: Aug 13 2006
Gold: 30,363.04
Apr 16 2014 04:04pm
at some point paul stated that str and dex equally contribute to ur crit chance, but are both deminishing return formulas.
thus with an qual distribution of stats u will have higher chance to crit than with a one-sided distribution due to the deminishing return.
Member
Posts: 8,361
Joined: Jul 25 2008
Gold: 8.00
Apr 16 2014 04:11pm
Quote (ahs_darkhunter @ Apr 15 2014 04:23am)
well the blank avrg dmg ofc. but as you use the weapons on your character.. and the character got str and dex.. you will never see the blank weapon stats.
and after the str/dex the avrg dmg is NOT the same.

edit: yeah in your first post you actually wrote "base".. so that would be right ofc.. but as i said.. you never see that base stats in the game.

just an example:

lvl 55: a 200ee dagger with 200dex 30str will show more dmg than a 200ee mq axe with the same stats (or just the same amount.. doesnt matter how much str/dex for the axe.. just 230 alltogether)

the dagger will possibly show something like 600-1000 dmg while the axe will possibly show around 550-650 dmg
still both weapons will do pretty much the same avrg dmg since you do maybe 2-3 crits on 100 hits with the dagger but possibly around 10-15 crits on the axe



but you dont get the point. axes ratio is 50/50.. so only 50% of the stats practically are taken into account. while the dagger ratio is 90:10.. so 90% of the dex is taken into account. if you would stat both characters to have 90str 90dex it would be the same. but you will stat your dagger char to 160dex 30str for example (if he got 30 base str). so the dagger got an advantage. this advantage was HUGE when the ratios were first introduced since dagger and axes critted pretty much the same. so you did a lot more dmg with dagger. but this was balanced.. the crits of dagger were reduced a lot to compensate this.


Going to disagree with axes are fifty fifty I tested this last season and season be for all rex always yielded better total damage I have not played in the last couple months but dout anything has been done
Go Back To Ladder Slasher Topic List
Prev123Next
Add Reply New Topic New Poll