Quote (SmokeyMcPot1990 @ 16 Apr 2014 03:09)
Sorry was watching anime last night and forgot to reply. I disagree. Yes the ratio is 50/50 which means 50% of the dmg comes from STR 50% comes from DEX which = 100% just like daggers 10/90 ratio its just broken up differently. In the end these are just ALL multipliers of the base itself, i feel your not grasping that concept. Its a code that runs math based on these ratios to come up with a dmg output in the end they all equal out.
I have NEVER noticed a difference in crit on axes/daggers When was this put in place?
makes both 100% thats totally right.
but you can easily do the calculation on that.
example:
i use an axe. at the end i have lets say 280 total stats. so 140 str, 140dex.. makes 70ee coming from str + 70ee from dex --> 140ee
now i got the same total stats with a dagger.
IF i statted the same way: 140str, 140dex it would be 140*0.9 = 126ee coming from dex and 140*0,1 = 14ee coming from str --> 140ee
BUT
i will ofc distribute the stats differently. more like 240dex 40str. that makes: 240*0,9 = 216ee coming from dex and 40*0,1 = 4ee coming from str --> 220ee total.
so the axe is boosted by "140ee" from the stats while the dagger is boosted by "220ee" from the stats.
this will lead to a different dmg number that is displayed on the weapons.
as i said.. while a 200ee axe possibly got around 600-800 dmg shown.. the dagger with the same ee and same amount of stats will show like 700-1200 dmg.
just do a test and count your crits on 100 hits.
you will have a lot less crits on dagger than on axes. should be 2-3 on dagger and at least 10 with axes.
i dont think this is officially written in an update.
but i am pretty sure this was changed short after the ratios were first introduced.