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Member
Posts: 34,820
Joined: Oct 21 2005
Gold: 1,637.76
May 6 2014 03:20pm
Well, that had a lot of potential...

Mystical wind XIII
Level Req: 50
Spell Damage: 27 to 122
Mana Cost: 101

+24 Dexterity
+2% Experience Gained
+28% Heal Mastery
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
May 6 2014 05:26pm
Quote (derDrops @ Apr 16 2014 04:56pm)
why didnt this topic get called "great glyphables"?


Quote (SCXiao @ Apr 17 2014 02:05am)
You'll understand when someone posts a level 55 fail ;)


Rare spiderthread robe
Level Req: 55
Physical Defense: 0 to 23
Magical Defense: 49 to 148

+2% Life Steal
+1% Ice Mastery
Member
Posts: 45,224
Joined: Dec 9 2007
Gold: 352,258.51
May 6 2014 05:48pm
Quote (Paparick @ 7 May 2014 01:26)
Rare spiderthread robe
Level Req: 55
Physical Defense: 0 to 23
Magical Defense: 49 to 148

+2% Life Steal
+1% Ice Mastery


This is a mutable ^^
Member
Posts: 8,361
Joined: Jul 25 2008
Gold: 8.00
May 9 2014 10:43am
Arcane rawhide plains map
Use Item to Receive Effect

+6 Evil Presences
+5 Treasure Chests
+1 Rooms
+104% Warm Light Effectiveness
Quantity: 4
+1% Level Up

soo what does this +1 rooms mean i get the other shit but confused on that ??? :wallbash:
Members++
Posts: 71,777
Joined: Jun 12 2007
Gold: 495,158.21
Trader: Trusted
May 9 2014 11:33am
Quote (supersage @ 9 May 2014 18:43)
Arcane rawhide plains map
Use Item to Receive Effect

+6 Evil Presences
+5 Treasure Chests
+1 Rooms
+104% Warm Light Effectiveness
Quantity: 4
+1% Level Up 

soo what does this +1 rooms mean i get the other shit but confused on that ???  :wallbash:



That the map have a room inside.

Its like open paths and stuff that makes it easier to complete a map.

Back up a year or two there were only one way to go in catacombs.

Now when he added rooms it makes it easier to get to one corner to the next pretty much
rooms means its more open spaces and easier to explore!

Run the map and u will see it clearly!

Some mazes already ahve rooms so the +1 room might not be needed but it makes it even easier! :)

EDIT; found one for u instead



This post was edited by RistVaLL on May 9 2014 11:37am
Member
Posts: 8,361
Joined: Jul 25 2008
Gold: 8.00
May 9 2014 12:36pm
Quote (RistVaLL @ May 9 2014 12:33pm)
That the map have a room inside.

Its like open paths and stuff that makes it easier to complete a map.

Back up a year or two there were only one way to go in catacombs.

Now when he added rooms it makes it easier to get to one corner to the next pretty much
rooms means its more open spaces and easier to explore!

Run the map and u will see it clearly!

Some mazes already ahve rooms so the +1 room might not be needed but it makes it even easier! :)

EDIT; found one for u instead

http://i59.tinypic.com/263yquv.png


Ahhhh icic kinda cool I suppose thanks :hug:
Member
Posts: 4,618
Joined: Aug 3 2008
Gold: 575.25
May 12 2014 08:51am
I got my first overspawn!!

Magical rusted dagger
Damage: 6 to 11

+12% Enhanced Effect


sadly it was a tier 1 lol
Member
Posts: 27,603
Joined: Dec 10 2008
Gold: 1,470.74
May 12 2014 08:53am
Quote (SilentXer0 @ May 12 2014 10:51am)
I got my first overspawn!!

Magical rusted dagger
Damage: 6 to 11

+12% Enhanced Effect


sadly it was a tier 1  lol


very cool man
Member
Posts: 8,345
Joined: Feb 4 2007
Gold: 3,582.35
May 12 2014 08:59am
Quote (SilentXer0 @ 12 May 2014 15:51)
I got my first overspawn!!

Magical rusted dagger
Damage: 6 to 11

+12% Enhanced Effect


sadly it was a tier 1  lol


how is this an overspawn? isnt max ee for tier I 20%?
Member
Posts: 4,618
Joined: Aug 3 2008
Gold: 575.25
May 12 2014 09:00am
Quote (1shot1kill @ May 12 2014 10:59am)
how is this an overspawn? isnt max ee for tier I 20%?


oops was thinking 10 per tier lol
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