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Mar 3 2014 06:12am
It's funny since that's the overall goal of gw2. Run pointless shit for pointless rewards so you can DE into MF.
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Mar 3 2014 06:52am
Quote (Omniscious @ Mar 3 2014 06:12am)
It's funny since that's the overall goal of gw2. Run pointless shit for pointless rewards so you can DE into MF.


you mad bro?
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Mar 3 2014 08:57am
Quote (Omniscious @ Mar 2 2014 06:34am)
The fact that you hit 80 and have nothing to do despite the numerous changes in the game is mind boggling. Sure they churn out (shitty) content alright, you can farm for a week and you get a cool pointless halo/horns, that's some sick content. The sitting around running to piles of rubble is fun too. I especially like escorting children out of a warzone as they casually stroll to the exit. But all in all my favorite part is the reward system being based on the team effort, not only abused by people who enter and afk but literally impossible to solo to even the first tier reward.

Farm for months to get ascended gear and you're only a sliver stronger than someone in auction house gear.

The dungeons are boring, 90% of the mobs are ran past anyways. Fractals are gear-checked by agony resist, better farm that ascended gear so you can do the end-game content.

There aren't any raids. Raids are world events but they're nothing but cheesy zergs with little to no planning required.

The personal story primarily consisted of standing behind NPCs and dealing damage. And attacking with siege weapons.

The pvp might as well be a different game from gw1, which is I'm sure why 80% of the initial snap buys happened, but I've had more fun in sc2 custom arena maps than I do in pvp.

Don't get me wrong, the leveling experience was one of the best I'd experienced in an MMO, but after you hit cap there is literally nothing to do. Crafting/exploring/cheesing dungeons is not fun. And still I could forgive all of this if pvp was interesting, but they removed EVERYTHING that made gw1 fun.

The incredibly engaging and innovative system of prot/heal backlines, spike/pressure metas, and teamwork required to play at a high level in gw1 has been replaced with a battlefield style cap system that encourages people to build tanks and sit on them while the rest roam.


^ if you ignore the fact he has a hammerdonk as his avatar you will see he's actually 100% correct
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Mar 4 2014 08:36am
That's a vt.
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Mar 4 2014 08:51am
I'm not going to disagree, but I'm not going to agree either.

Actually fuck it, I disagree with a part of it. GW2's end game is essentially what you make it. For me, the end game wasn't so much the farming of ascended armour, it was the achievement of getting my legendary weapons completed! which in my opinion they implemented a great system in which you need to take part in most of the game to complete one.

If you don't want legendary then yes maybe your end game is dungeons, or maybe it's fractals, or maybe it's WvW. There's not one solid frame for end game. There's just a few minor frames that could use a bit of work, but they are still easily enjoyable in moderation.

If you don't like it, you don't have to play. You don't see me in the D3 section because I don't like it. I just don't play.
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Mar 4 2014 11:32am
I've been enjoying WvW and dungeons. That's my endgame. Now that there will be a pool of WvW ranks I'll enjoy it more on any char.
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Mar 5 2014 02:27am
And by what you make it, you mean the following:
-Do boring dungeons that are broken via running past 90% of the mobs for no reason at all because their rewards are paltry
-Do world events, which are mildly entertaining the first time, but quickly you realize the time/reward aspect of this is garbage. Another issue is that they're boring as fuck.
-Champion rotations, which provide a chance at alright loot, but again this is boring as fuck.
-spvp, where gw1 was a game of chess and the current rendition is about as fun as the card game war.
-100% completion, this quickly gets old as you're basically repeating the same thing over and over in different areas. But hey, you get 40 jute scraps when you finish a map, so that's a plus!
-wvw, which is the equivalent of constantly playing a game of dota 3v5 or 5v3, as it's incredibly rare you'll ever run into a similar sized zerg. Not that zerg v zerg is entertaining, neither is smashing down gates and killing the keep bosses in 2 seconds. But I'll give you this, this is the most entertaining option, no that it's saying all that much.
-Living story, spend incredible amounts of time repeating the same action over and over so you can look a little cooler.
-Personal story, hide behind NPCs and use siege equipment to kill things. Also, with the exception of the early back and keys, the rewards are -complete- fucking garbage.'
-Crafting, because running around farming thousands of nodes and crafting shit is fun. Unfortunately it's a necessity if you want that 5% extra power in terms of gear, but a relatively pointless endeavor because the gap in strength is so miniscule.

That about sums up the 'end game'.

The biggest problem with the game in terms of PVE is the lack of gaps in power of gear. If there was progression, say crafting masterwork so that you can run dungeons to get exotics so that you could do end game events/dungeons to get ascended. With actual gaps in gear: 50 power on rares, 80 power on exotics, 120 power on ascended, 175 power on legendary, this would give everyone incentive to actually play the content and work to improve their items. But as is, you hit 80, you buy the gear with the money you made and then you have nothing to do.

As for pvp, I see no way to fix it, they've completely skewed away from everything that made gw1 fun and I don't think there is anyway to mend (spvp that is) to a similar capacity of entertainment. But WVW would have a lot more flavor if the strength of accessible gear was adjusted, not that they'd ever do it since that would require quite a bit of work on their part, plus they've already stated the sentiment of wanting people to be able to have the best gear no matter what they do.
Quote

If you don't like it, you don't have to play. You don't see me in the D3 section because I don't like it. I just don't play.

I probably will stop playing, the game really has no direction or capability for advancement, especially since all of the players express such a hostility towards change. Your sentiment and attitude is the perfect example, and like most of the players, you seem to have this fucked up mindset where the endgame is 'what you make it'. Yeah, you can take a chess board that has a gigantic pile of shit on it and do your best to play a game with it, but in the end you're still just moving shit across the chess board.
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Mar 5 2014 04:48am
Quote (Omniscious @ Mar 5 2014 03:27am)
And by what you make it, you mean the following:
-Do boring dungeons that are broken via running past 90% of the mobs for no reason at all because their rewards are paltry
-Do world events, which are mildly entertaining the first time, but quickly you realize the time/reward aspect of this is garbage. Another issue is that they're boring as fuck.
-Champion rotations, which provide a chance at alright loot, but again this is boring as fuck.
-spvp, where gw1 was a game of chess and the current rendition is about as fun as the card game war.
-100% completion, this quickly gets old as you're basically repeating the same thing over and over in different areas. But hey, you get 40 jute scraps when you finish a map, so that's a plus!
-wvw, which is the equivalent of constantly playing a game of dota 3v5 or 5v3, as it's incredibly rare you'll ever run into a similar sized zerg. Not that zerg v zerg is entertaining, neither is smashing down gates and killing the keep bosses in 2 seconds. But I'll give you this, this is the most entertaining option, no that it's saying all that much.
-Living story, spend incredible amounts of time repeating the same action over and over so you can look a little cooler.
-Personal story, hide behind NPCs and use siege equipment to kill things. Also, with the exception of the early back and keys, the rewards are -complete- fucking garbage.'
-Crafting, because running around farming thousands of nodes and crafting shit is fun. Unfortunately it's a necessity if you want that 5% extra power in terms of gear, but a relatively pointless endeavor because the gap in strength is so miniscule.

That about sums up the 'end game'.

The biggest problem with the game in terms of PVE is the lack of gaps in power of gear. If there was progression, say crafting masterwork so that you can run dungeons to get exotics so that you could do end game events/dungeons to get ascended. With actual gaps in gear: 50 power on rares, 80 power on exotics, 120 power on ascended, 175 power on legendary, this would give everyone incentive to actually play the content and work to improve their items. But as is, you hit 80, you buy the gear with the money you made and then you have nothing to do.

As for pvp, I see no way to fix it, they've completely skewed away from everything that made gw1 fun and I don't think there is anyway to mend (spvp that is) to a similar capacity of entertainment. But WVW would have a lot more flavor if the strength of accessible gear was adjusted, not that they'd ever do it since that would require quite a bit of work on their part, plus they've already stated the sentiment of wanting people to be able to have the best gear no matter what they do.

I probably will stop playing, the game really has no direction or capability for advancement, especially since all of the players express such a hostility towards change. Your sentiment and attitude is the perfect example, and like most of the players, you seem to have this fucked up mindset where the endgame is 'what you make it'. Yeah, you can take a chess board that has a gigantic pile of shit on it and do your best to play a game with it, but in the end you're still just moving shit across the chess board.


Can someone give me the TL;DR version?
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Mar 5 2014 05:43am
^ Game is bad, anet should feel bad.
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Mar 5 2014 12:22pm
Quote (Omniscious @ Mar 5 2014 01:43pm)
^ Game is bad, anet should feel bad.


You still can't just say you don't like the game, can you? You're in no place to decide for others, and games are still all about spending your free time in an enjoyable way. Many people enjoy this game, even way after reaching level 80, so I don't see what ArenaNet has to feel bad for. Yes, there is tons of room for improvement, and ArenaNet will probably keep on improving things as time goes by. Sadly that will probably be of no use to you, since this game is simply not your cup of tea.
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