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d2jsp Forums > Ladder Slasher > v1.29.0, .1 and .2 Released
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njaguar
#1 Jan 22 2014 08:11am
Group: Admin
Posts: 22,215
Joined: Sep 24 2002
Gold: 40,825.00
Trader: Trusted
v1.29.0 release notes
- Fixed a crash bug with logging out while skilling
- Elemental Education and No Maze No More now spawn easier
- Mirror Maze reward increased from 5-10 GPs to 7-15 GPs per person
- Removed "max level" limit on all objectives. This was set to 99 for all objectives, which would not allow you to complete any objective once you were over level 99.
- Increased odds to find multi-stat potions
- (bug fix) Frostivil will use ability now

- Added an "All" checkbox next to the Refresh icon on the Groups List window that will allow you to list all created groups, even those that are full or outside your level range.
* Note that this only lists groups when you click the refresh button. You will not receive auto notifications when groups outside your range are created.

- Map system (finally) added, opening more doors for more goodies!
* Map items will now be given as rewards for exploring the entire maze. Level and quality depends upon what level you explore the maze at.
* Maps will spawn with various bonus mods, and link to specific zones. Within those zones are specific monsters, native to that area.
* When exploring a map, gameplay is slightly different. There are no random encounters for turning or moving on explored spaces, traps or wells. At the end of each map is an "uber chest".
* Monsters will continue to level with you, up until a cap based upon the tier of map you are using.
* Some of the map mods include: +Evil Presences, +Experience Gain, +Item Drops, +Item Quality, and more!
* Please note that in order to use a map, you must be the leader and your entire group must be in town.

As an aside, the map system has been planned since mid-2010, with big inspiration from Dragon Quest 9. This was something that fit in well with my overall design plan on Ladder Slasher, namely, the ability to jump into instant combat action, while still having a sense that there is a world or something to explore. It also fit well within the already defined and designed monster eco-system, and compliments it nicely. As many of you already know, the DQ series has been a huge inspiration to my game designs, so this is just one more tribute to such a great game.

Thanks everyone, hope you enjoy the new features!

Make sure to return to the main http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.29.0 version.
njaguar
#2 Jan 23 2014 08:10am
Group: Admin
Posts: 22,215
Joined: Sep 24 2002
Gold: 40,825.00
Trader: Trusted
v1.29.1 release notes
- Map "uber chest" now can spawn more items, with better quality
- Map spawns have been improved at higher levels
- Fixed +Warm Light Effectiveness to also work on life (was only working on mana)
- Added map mod: + % to Swarm, gives this % chance that your fight will become a swarm after completion
- Added map mod: + % Guild Points, upon completing the map, you have this % chance to gain a guild point.
- Added map mod: + % Level Up, upon completing the map, you have this % chance to level up.
- Maps can now spawn up to unique.
- The explored portion of any map will now be visible to all members upon joining or rejoining, or while they were in town.
* Note that trapdoors and wells will not be visible unless you were in the catacombs when they were found, unless you walk back over the square.

v1.29.1a:
- Fixed ASE error on rejoining catacombs during a fight

v1.29.1b:
- Fixes not seeing map if not driver

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.1b at the login screen.
njaguar
#3 Feb 5 2014 08:21am
Group: Admin
Posts: 22,215
Joined: Sep 24 2002
Gold: 40,825.00
Trader: Trusted
v1.29.2 release notes
- Adjusted odds on map mods
- Increased quality on treasure chests
- Increased quality on map drops
- Fixed an issue where welled items would sometimes be delayed from showing up until subsequent fights
- Fixed a bug where wells and trapdoors would sometimes not show up when entering catacombs, or engaging after a fight
- Fixed a bug where the dummy pilot would not restart under some conditions
- Fixed Mirror Maze not spawning dopplegangers on last step
- Added + Level Cap mod to maps, will increase the maximum level of items/monsters by this amount for the map
* Example, a patched map normally has a level 15 cap, if the map had +5 Level Cap, the cap would be 20 for that map
- +Rooms mod on maps will now guarantee at least that many rooms on the map
- All objectives except Four Corners and Mirror Maze can now spawn and be completed on maps
* Note that this offers up some new strategies for obtaining and completing objectives. ;)

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.2 at the login screen.
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