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d2jsp Forums > d2jsp > Ladder Slasher > v1.28.0, .1, .2, and .3 Released
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May 7 2013 06:53am
Hello everyone!

v1.28.0 release notes
- Added a new secondary ability to Glyphing called Glyph Merging
- Glyph Merging allows you to merge two glyphs together into one, combining their stats
* Stats on two glyphs cannot overlap, eg, you cannot merge two +strength glyphs
* You cannot merge two glyphs if either has Enhanced Effect on it (however, you can suffusence it later, if you wish)
* The magical prefix will take the highest merged glyph value - it will not represent the number of stats on the item
* The difficulty/proficiency of the glyphing will be based on the tier + number of stats of the two glyphs. Eg, two glyphs with two stats each combined will glyph at an "angelic" level
- Evil Wells will now show up on the mini-map once discovered
- Trapdoors will now show up on the mini-map once discovered (if you have a class that can avoid falling into them with you)
- Mobs that gain physical or magical resistance buffs will now display a red or blue orb/shield briefly to indicate such
- Fixed Treasure Pest mob to properly use special abilities again
- Fixed a bug with paralyze where if it happened before your first attack, you would not be paralyzed
- Fixed a bug with full exploring a maze and not being able move on the first step of the new maze without returning to town
- Normal mob spawn range changed as follows: one person = 1 to 3*, two = 1 to 5, three = 1 to 7, four and five = 1 to 9
- The "new player" detection has been adjusted so that if you have 0 MQ attempts for the season, only 2 regular mobs will spawn solo max, and only 1 EP (this nullifies and replaces the < 500 kills of the previous patch)
- The objective A Pinch of Evil can now spawn for any sized group
- The objective Ambush! can now spawn for any sized group
- The objective Hack the Horde can now spawn for any sized group
- The objective Stop the Seven Shamans can now spawn in groups sized three and above
- The objective Slash the Swarm can now spawn in groups sized four and above
- Foglime now has a chance to use Mistical Fog (temporary +physical defense party buff)
- Seevil now has a chance to use Illusory Magic Mirror (temporary +magical defense party buff)
- Azapnid now has a chance to use Octallusion

Make sure to return to the main https://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.28.0 version.

Hope you all enjoy the updates!
Admin
Posts: 24,297
Joined: Sep 24 2002
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May 12 2013 05:24pm
v1.28.1 release notes
- Suffusencing now gives a slight +proficiency bonus when suffusencing items higher than your rank
- The low end minimum Enhanced Effect for suffensencing has been doubled
- Item drop window redesigned slightly to make more optimal use of space
- Group invites will now automatically be resent out every 5 levels of the group leader in non-full groups
- Fixed issue where certain items dropped to chat box could "freeze" up the client. Note that any item data that is too long will not be sent.
- Fixed clawgel to properly use special ability
- Glyger now has a chance to use Healing Hands (group heal)
- Gigabee now has a chance to use Summon Swarm (call for help, 2x gigabee)

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.1 at the login screen.
Admin
Posts: 24,297
Joined: Sep 24 2002
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May 21 2013 09:24am
v1.28.2 release notes
- You can now abort a transmutation without losing the item(s) if you did not click Transmute or Stabilize
- Group join requests will now be sent/received while players are in the catacombs -- You must still return to town to join a group, however.
- You can now create a group while solo in the catacombs
- Pawfulgore now has a chance to use Paws of Fury (temporary +quick draw)
- Uniscorchus now has a chance to use Inferno Eyes (temporary +fire mastery)

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.2 at the login screen.
Admin
Posts: 24,297
Joined: Sep 24 2002
Gold: 22,278.79
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May 31 2013 09:35am
v1.28.3 release notes
- Player idle times will now be correctly displayed in /who commands and similar
- Players will now be disconnected after 1 hour of inactivity
- Suffusencing minimum Enhanced Effect bonus increased slightly
- Suffusencing now allows you to abort and keep a relative effect similar to cooking - note that failing (top bar reaching 0) will still destroy the items involved.
- Suffusencing now gives slightly more proficiency per completion
- Transmuting, Glyphing, and Suffusencing now can give slightly more experience per success
- Fish will no longer auto stack during login
- Added option to specify minimum % to auto stacking fish (same types still apply, and only applies to fishing), examples:
0% will stack any amount
50% will only stack sardines with 63 or more life/mana
100% will only stack perfect catches

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.3 at the login screen.
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