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njaguar
#1 Apr 18 2013 07:00am
Group: Admin
Posts: 22,107
Joined: Sep 24 2002
Gold: 40,948.00
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Hi all!

A new end game challenge has been unlocked and added for everyone. Monsters will now continue to get stronger beyond level 70, allowing for some high level races and challenges. Your achieved higher levels will actually mean more than vast amounts of time, as well as offer new rewards towards higher drops and bonuses. More rewards, goals and bonuses are to come after this update.

v1.26.0 release notes
- Removed mob level caps - this will allow for some true high level competition and bragging rights, as well as increased drop rates as one climbs higher
- As per above, Mobs will continually get stronger beyond level 71, which unlocks some challenging end-game battles (and rewards -- more to come)
- Proficiency gain is no longer capped at experience level 70, however note the additional difficulty and risk of death
- Increased experience gain for groups of 1-4 respectively to help balance vs full groups (double or more bonus to what it was prior to this patch)
- Fixed high level character display in various locations
- The objective Face the Evil was tweaked to spawn for players more frequently than previously
- Objectives enabled/completed text messages changed to a yellow color for better visibility

New Monster Abilities:
- Electrowisp now has a chance to use Blink Evasion
- Shocktooth now has a chance to use Electric Bite (physical + lightning)
- Mantaprey now has a chance to use Neurotoxin Tail Attack (paralysis)
- Sunwisp now has a chance to use Plasma Exchange (fire counter attack)
- Needleback now has a chance to use Thorn counter-attack when physically hit
- Repelican now has a chance to use Electrical Conduit (always reflects lightning damage taken with a lightning attack)
- Bloodbunny now has a chance to use Reactive regenerative heal
- Lavoulder now has a chance to use Fire Fist Attack (physical + fire)
- Twintile now has a chance to use Intertwining head strike (double strike)

Monster abilities will be updated here when they are discovered by the community: http://ladderslasher.d2jsp.org/index.php?g=21

Also, make sure to return to the main http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.26.0 version.

A contest for the monster abilities will be posted shortly. Also, if you guys could create a topic where you provide feedback on the relative difficulty as you increase beyond 71, so I can make sure the numbers fit your real world expectations, as well as gauge future rewards (71+) that will better fit real world scenarios.

Enjoy, much more to come, hoping to get back to regular updates to get the monsters all out there, so I can move on to the next big phase.

Thanks!
njaguar
#2 Apr 19 2013 09:56am
Group: Admin
Posts: 22,107
Joined: Sep 24 2002
Gold: 40,948.00
Trader: Trusted
v1.26.1 release notes
- Players that are temporarily paralyzed by a monster attack will turn blue and fade back to normal color -- this should help distinguish between lag and paralysis
- You will now receive +1 Guild Points for reaching experience level 101 (+2 for hardcore players)
- Re-added /find minLvl [maxLvl] command and it works outside of groups
- Find players window is now separate from group list window to allow for searching outside of groups

New Monster Abilities:
- Hornicorn now has a chance to use Front-row trample attack (physical) and Rear-ender (back kick to back row)
- Camouslauge now has a chance to use Splitting Personality (chance to split into a duplicate when hit)
- Glazier now has a chance to use Ice-sickle Attack (physical + ice) and Necrotic Ice Breath (multi-target)
- Gustfly now has a chance to use Whirl-wind Gust Attack (party knock-back)
- Hieramosickles now has a chance to use Honed Edge (temporary +weapon damage boost)

The monster contest will continue and be updated accordingly.

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.26.1 at the login screen.


edit: Apr 20th 2013 7:34AM CDT
v1.26.1b release notes
- Using /find on levels between levels 1 to 126 now works (will fix properly @ next full release -- requires protocol change)
- Fixed a bug with level 101 not granting GPs
- Slightly improved chance for better drop quality (higher tiers) for all mobs
- Slightly increased difficulty of mobs above level 70

New Monster Abilities:
- Doomglider now has a chance to use Double sickle slice (physical)
- Gigapede now has a chance to use Gigagashing (multiple attacks)
- Posiaclawn now has a chance to perform a special ability
njaguar
#3 Apr 23 2013 06:48am
Group: Admin
Posts: 22,107
Joined: Sep 24 2002
Gold: 40,948.00
Trader: Trusted
v1.26.2 release notes
- Fishing pond now remembers previous rod used
- Added auto stack fish option in settings that will auto stack same tier/type fish (applies to fishing and cooking)
* This will try and stack like piles, life with life, mana with mana, and rare with rare -- will stop working once you reach a max stack size
* This feature is currently off by default, but may be turned on automatically in future updates. Please separate fish stacks accordingly and explore the feature now to make sure you understand how it works.
- All monsters now have a variable reaction time for their first attack. This means that some monsters will attack a bit faster for their first attack, but some will be slower to react than before.
* This is on a per monster basis, not per group of monsters. Ambush! objective will still all get first attack. This also only affects the first attack, not subsequent ones.
- The /find command and dialog now work up to level 255
- Doubled the max amount of +Guild Points that can spawn on a totem
- Catacombs map size now caps correctly at higher levels

New Monster Abilities:
- Frostivil now has a chance to use Snowballs (double ice attack)
- Rocktopus now has a chance to use Flailing Tentacles (multi target strike)
- Tornalisk now has a chance to use Wind Balls (multi-shot wind attack)
- Sinseerical now has a chance to use Elemental Evasion (blocks all magical damage for a few seconds)
- Goocidic now has a chance to use Gooify (blocks all physical damage for a few seconds)

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.26.2 at the login screen.

Thanks all, enjoy! :) Hoping to get 1.27 out here soon!
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