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d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > An Efficiency Chart Describing Mf Per Mp Level
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Nov 10 2012 07:11pm
Damage independent, this chart just shows the efficiency of MF gain per MP level vs the monster's HP gain.
It also shows the % chance of bonus items per MP level vs the monster's HP gain, as well as the average of the two.

Nothing crazy, just a little something interesting.

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Nov 10 2012 07:30pm
Highest magic efficiency = MP3
Average = MP3
Highest bonus item efficency = MP4

But how did u arrive at that ? What was the method behind this ?
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Nov 10 2012 07:37pm
there is a cap on gear.

so......to be past a certain mf......you need tp up the mp.
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Nov 10 2012 07:47pm
Quote (Wockets @ Nov 10 2012 07:30pm)
Highest magic efficiency = MP3
Average = MP3
Highest bonus item efficency = MP4

But how did u arrive at that ? What was the method behind this ?


Calculation based on monster HP gain (provided by the chart on Battle.net) per MP level as well as the MF and Bonus Item % given on the chart.

The way I see it, even though a high damage player may be able to do high MP levels at a reasonably quick rate, based on sheer numbers you have a higher probability of items per time spent by farming lower MP.
Of course lots of people will argue that "efficiency is based on your damage," but it's clearly not. Your damage doesn't change the MF of the MP level, nor does it change the monster's spawned HP.
The only time this would really change is when you're doing more damage in a single hit, EVERY hit, than monsters have (including elites/champions). At that point max HP wouldn't matter until the first MP at which you don't 1-shot them, which would become your new most efficient.

I'm not going to debate this back and forth, though, because I know somebody is going to come in here with some long mathematical post about how wrong I am, but it's pretty plain and simple.
If you disagree, that's fine. It's just a simple chart I provided. Like I said to begin with, "Nothing crazy, just a little something interesting."

Quote (vapala @ Nov 10 2012 07:37pm)
there is a cap on gear.

so......to be past a certain mf......you need tp up the mp.


This is based on the MF given by the MP. Your comment doesn't really have anything to do with this chart.

This post was edited by BToxicated on Nov 10 2012 07:48pm
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Nov 11 2012 01:39am
I picked MP level 4 as it allows me to clear the white creeps with just one run through ( Run like the wind + rend )

specifically for barbarian i think that's one of the criteria which MP we should farm @
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Nov 11 2012 01:49am
Quote (Wockets @ Nov 11 2012 01:39am)
I picked MP level 4 as it allows me to clear the white creeps with just one run through ( Run like the wind + rend )

specifically for barbarian i think that's one of the criteria which MP we should farm @


Yeah I mostly have been doing MP4 just because MP4 and MP3 are so close on the chart, MP4 just feels a little more efficient to me over all. Statistically it shouldn't but idk.
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Nov 11 2012 02:15am
You're a genius
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Nov 11 2012 02:17am
ista sticky
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Nov 11 2012 08:29am
saved
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Nov 11 2012 08:44am
chart is a nice incentive

but sry for my stupidity what does the y-axis express? just the ratio of mf/hp / bonus/hp?

out of the nature of this graph you completely dismiss mp0 which... of course mp0 has a ratio of 0 (0% extra mf, 0 % hp) however the low enemy dmg + low enemy hp increase the killspeed in a manner that it might still be more efficient eventually (was the case for my barb, about 140k unbuffed dmg, checked a lot of loot statistics)
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