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Nov 6 2012 02:31pm
Quote (TSBoyer @ Nov 6 2012 01:45pm)
This is nice

Adding this to mainstream guides


:) Thanks

Quote (Motion @ Nov 6 2012 01:52pm)
My only problem with this is your reasoning for no life rep on druids, though I do agree that some builds don't need life rep as much, druid being one of them, since you pretty much need to be ontop of your target to deal dmg, therefore you will get hit.

"packing 10k-12k Life. How the hell is having 40 life replenish going to heal enough for it to matter?"


40 life rep on a druid is still going to replenish the exact same amount of life as it will on a trapper for example.


Yea, the percentage of your total life is different, but that is mute point


If you replenish 39 life in 10 seconds on a druid, that's 39 more life that you can take dmg to.
If you replenish 39 life in 10 seconds on a trapper, thats 39 more life that you can take dmg to.



Overall it's a useful post though, good work.


I typically don't like Life Rep on a druid because of their Mass Life.
For example;
Your a Vita Ele Druid
You have let's say, 12,500 Life w/ oak (8,200 w/o oak)

You are dueling a barb and you use your Dr set up, your life is now 11,350 with 50% Dr

The barb has 5k ww (Example) he hits you as you are stomping and staying on top of him (like you said)
he hits you and kills your oak, dealing no damage to you, just your zoo, (Wolves or bear and oak)
You tele away recast oak / wolves or bear and re bo. You go back and stay on top of him, this time when he ww's you, he hits you and not your oak, you live and he teles away to avoid being killed. Let's say your 11,350 life went down to 9,650 (1,700 Life Loss)

Let's say you have GM standard of 40 Life Rep (Can have more in BM cases)

40 Life Replenish - 3.91 Life Replenish/Second

1,700 (Life) / 3.91 Life Rep/Second = 434.78 (Actual Calculated Number - 434.7826086956522)
That is 435 seconds (7 Min 25 Sec) before you even get back that 1,700 Life.

Obviously nobody will wait that long for Life Rep to do it's job. So let's say you want to get 300 of that 1,700 back.

300 (life of 1,700 loss) / 3.91 Life rep/Second = 76.72 (Actual calculated Number - 76.72634271099744)
That is 77 seconds (1 Min 27 Sec) before you get back that 300 life of 1,700

So in a way, 40 life rep WOULD help in that scenario case, but 300 of that 1,700 life is 77 Seconds (1 Min 27 Sec) before you get some life back.

For a druid, it's just personal preferance I guess, Also, the way you play (Offensive or Defensive) will affect if you should use Life Rep or Not.

Thanks man, was waiting for somebody to ask a question. If you have any further questions you can always PM me or post here, thanks again Nick.
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Nov 6 2012 02:47pm
I disagree on one point.
Barbarians will benefit from replenish in some cases.
If you are in a long winded BVB matchup with open wounds bleeding you out it helps you enough to be the last man standing.
Other than that good job :thumbsup:
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Nov 6 2012 02:49pm
40 rep on a wolf is actually a very good thing to have around when it comes to specified match-ups (Bowas and Sorcs come to mind here).

With the Bowa match-up, for instance, there will be intervals where you will want to distance yourself from the zons' multi/ga range and wait for opportunities to pressure...

...meanwhile allowing yourself that much more life to survive the next volley of arrows.

Just my two cents in accordance with my play style.
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Nov 6 2012 03:03pm
Quote (Beau @ Nov 6 2012 02:47pm)
I disagree on one point.
Barbarians will benefit from replenish in some cases.
If you are  in a long winded BVB matchup with open wounds bleeding you out it helps you enough to be the last man standing.
Other than that good job  :thumbsup:


Quote (FrausT @ Nov 6 2012 02:49pm)
40 rep on a wolf is actually a very good thing to have around when it comes to specified match-ups (Bowas and Sorcs come to mind here).

With the Bowa match-up, for instance, there will be intervals where you will want to distance yourself from the zons' multi/ga range and wait for opportunities to pressure...

...meanwhile allowing yourself that much more life to survive the next volley of arrows.

Just my two cents in accordance with my play style.


Noted for both. :)
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Nov 6 2012 03:30pm

II. The Reason for Replenish Life:

take this part off and you have an useful post
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Nov 6 2012 04:52pm
Quote
I typically don't like Life Rep on a druid because of their Mass Life.
For example;
Your a Vita Ele Druid
You have let's say, 12,500 Life w/ oak (8,200 w/o oak)


Nice life for windy :rolleyes:
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Nov 6 2012 05:26pm
Quote (iloveoov @ 6 Nov 2012 22:30)
II. The Reason for Replenish Life:

take this part off and you have an useful post


yep
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Nov 6 2012 05:36pm
Quote (iloveoov @ Nov 6 2012 09:30pm)
II. The Reason for Replenish Life:

take this part off and you have an useful post

this.


Quote
Assassin: Highly beneficial and completely worth the life replenish bonus. This type of character can strive off of the life rep, usually used in BM amounts, coupled with high claw block. Again, you can still thrive off of the GM standard of 40 Replenish Life. You will have mass life with an assassin (depending on the build) and thus making your Life Replenish slowly. In addition that is why people usually use the BM amounts of Replenish Life.

this part made me rage a little on the inside.
has nothing to do with the weaponblock, nor should any defwhore trapper have high claw block. hoto sins rep fine as well, has nothing to do with weaponblock.
its about defensive gameplay, and forcing the opponent to come to you by telling them "I'm gonna rep to full if you don't stop me" with your gameplay.

simple flowchart:
does your character benefit from defensive play?
do you not die from being stomped on once?
might your duels take longer than 5 minutes sometimes?
can you figure rep into your setup without losing anything?

if you answered yes to all, you may want to get your rep up to the gm cap.
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Nov 8 2012 07:41pm
Bump
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Nov 8 2012 08:47pm
Life replenish can be argued to benefit every character. . .

Also, your argument bases is based off of quick 1v1 duels.
If you have ever experienced duels over 3 minutes, or team duels, you would realize life replenish is crucial.

This post was edited by Kanister on Nov 8 2012 08:48pm
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