PVPYou already know that once you get to level 20, you can enter the PVP scene. There are two Arenas available, Fair Arena and General Arena.
It used to be that General Arena was the only Arena available. General Arena had it so that your equipment and avatars were factored in and you had to use the same skill build in PVP as you did in PVE. What I mean by this is that some classes can only have one skill build that works well in one aspect of the game. A PVE build could be entirely different than a PVP build. A Full Support Crusader is an example of this. Also, this made the Arena very gear-dependent. A person with +12 armors, accessories, and a weapon could very easily win every single time.
Then Fair Arena (FA) came and the PVP scene went to a better route. Avatars were not counted. Everybody had the same equipment, and you could not reinforce anything. Everybody also had a separate skill build, meaning you didn't have to use your PVE build in PVP. Also everybody becomes a level 70 in FA, regardless of what their level is in PVE. This made it more fair (hence the name) for everyone. As such, most people PVP in FA now instead of General Arena.
There are three different PVP Ranks: Vagabond, Gladiator, and Hero.
When you first start out, you will be a Vagabond 1. Each rank has 10 levels, and once surpassed, you will go on to the next rank. Hero 10 is the highest you can go.
Vagabonds will have a pre-set PVP build for every character. This is to help you get an idea of how to play your class in PVP. From Vagabond 1 to 6, you will get used to your skill build. Once you reach Vagabond 7, you'll get a few more skills. Now you have a bit more to work with and see even more of how your class can play out. You will have this same build from Vagabond 7 to 10.
After you pass Vagabond 10, you will now be a Gladiator 1. At this point, you are allowed full customization of your character's skill build. It is at this point where you can also use your Fair Arena Lethe's Bell, which allows you to reset everything and work on a skill build, much like when you first subclass a character.
Starting out, when you first log into PVP, you'll have windows asking which armor set you would like and which weapon you would like. You will need to right click the armor set box to receive all of your armors and accessories. Seria will be the one who will sell you items and skills. To buy items, you will need Arena Seals, which are gotten through PVP-ing. IMPORTANT NOTE: When you reach Gladiator 1 and Gladiator 6, you will receive a free Gladiator 1 armor/accessory set and weapon and a Gladiator 6 armor/accessory set and weapon, respectively.
Aside from armors and accessories and weapons, the first thing you'll see in Seria's shop is the "Other" tab. You'll see three boxes at the top. These are used to buy Fair Arena Clear Cube Fragments. As you already know, skills at level 35 and up will start to cost Clear Cube Fragments, so this is to help you out. Is this necessary? Not really, you can use your own Clear Cube Fragments if you like. This is only if you don't want to use your own Clear Cube Fragments and would rather use the Fair Arena ones.
To the right of those boxes, you will see a Bead Seal. It will cost one Arena Seal to buy a Bead Seal. Now you might be thinking just what is the point of all of this. Bead Seals are used to buy Beads from Albert in Hendon Myre. The Beads you buy from Albert ONLY work in PVE. Beads from Albert will usually cost twice as much as a bead in FA, but sometimes the stats are worth it.
As for the rest of the selection, they are beads to enchant your equipment in FA only. There are three ranks of beads. The first rank is Common, which you can get right away. The next is Uncommon and can be unlocked at Gladiator 1. The last is Rare and can be unlocked at Gladiator 6.
Outside of the shop, you can see a window in the top right corner.
FIGHT - clicking on this will bring you into a room. The FIGHT button will now change to Find Opponent. Clicking on this will make the game search for an opponent in the same level range as you.
History - will show you your history against classes, your win ratio, and how many consecutive wins you've gotten.
Missions - are basically your quests in PVP. Completing them can reward you PVP EXP, Arena Seals, or maybe even Beads.
Practice - here you can fight against a training dummy. You can set it to just stand or move around and attack. You can also choose different APCs to fight and the location you want to fight them in. If you want the game to show you a few combos, there's also a combo practice button you can click on.
Return - this simply returns you back to the previous area. So if you were in the Tavern room, you would be sent back to Seria's room. If you were in Seria's room and then you pressed it, you would be returned back to Seria's room in PVE.
GuildI saved one of the most important aspects of this game for last. Guilds have plenty of benefits. When you're in guild, you'll be part of a special group with people who can help you out and show you the ropes. Guilds also have their own skills. There's only two, but they can help you out in your journey. One skill is to increase the amount of EXP you gain. The other skill is to boost your four main stats, Strength, Intelligence, Vitality, and Spirit. Also, if your guild isn't at the maxed level yet, that means that every time your guild levels up, you get Life Tokens.
To join a Guild, there are two ways to do so. One way is to have a member of a Guild invite you. The other way is to bring up your Guild window and type in a Guild name to send an application. If a Guild Officer or Leader accepts your application, then you're in the guild.
There are several ranks in a Guild.
Guild Leader (or Master): This is the person who started the entire Guild. The person has full control of the Guild. The person can invite members, kick out members, review applications, change Guild member ranks, use Guild EXP books, update the Guild Notice, and disband the Guild.
Guild Officers: These people are people that the Guild Leader trusts to help make the Guild a really good one. Guild Officers can invite members, kick out members, review applications, change Guild member ranks, and update the Guild Notice. A Guild Officer cannot make another person into a Guild Officer. Also, a Guild Officer cannot kick out another Guild Officer.
Senior (Sr.) Members: These members are allowed to invite people into the guild.
Junior (Jr.) Members: These members do not have any special privileges. However, it is the lowest rank needed to have the Stat and EXP boost from Guild skills.
Recruit: When you are first invited to a Guild, this is the rank that you will have. Recruits do not get any of the Stat and EXP bonuses from Guild Skills. I don't speak for all Guilds, but some Guilds will automatically make new recruits into Jr. Members so that the new people can get the Guild Bonuses.
Well maybe you don't want to join a Guild. Maybe you want to make your own Guild. You can talk to Bucken in Hendon Myre to start a Guild after paying 300k (300,000) gold. Once the fee is paid, the Guild can be made and you will be the Guild Leader.
To get EXP for a Guild, blitz points must be spent. One blitz point equals out to one Guild EXP point. However, you cannot grind dungeons that are way lower than your current level. Dungeons that are 5 levels below you or 3 levels above you will count. Anything more or less will not count towards the Guild EXP. Leveling up a guild will require gold, and each level up will need more gold than the previous ones. There is also an Attendance bonus. The more Guild Members that log on, the higher the Attendance, and at set points, you can receive free Guild EXP. Above Level 10, Guild Leaders will have to buy Guild EXP Books, which cost Guild Points. Guild Points can be gotten by entering Southern Dale. To enter Southern Dale, you must complete 3 matches of Town Invasion, which occurs every Wednesday at 6 PM PST/ 9 PM EST, to get Southern Dale Passes.
If a Guild has 10 or more members, then the Guild can get the Guild Express bonus. There are 3 stages to the Guild Express.
1st Stage: Must have 5-9 members online. Bonus is 3% more EXP.
2nd Stage: Must have 10-14 members online. Bonus is 5% more EXP and you can receive a free bonus reward card at the end of dungeons.
3rd Stage: Must have 15+ members online. Bonus is 10% more EXP and a free reward card.
When you leave a Guild, you'll have to wait 3 days before you can join a different Guild.
Recommended Avatars for ClassesNote: For Waist avatars, stick with either Evasion (Recommended) or Inventory Weight (If you farm a lot and need to hold extra things).
SlayersWeapon masterHat/Hair: Spirit (Cast speed is preference option)
Torso/Face: Attack Speed
Top: Overdrive
Bottom: HP max
Shoes: Strength
Waist: Evasion
Soul benderHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Hazy-Eyed Bremen (Saya, tombstone, possession preference but not recommended)
Bottom: HP max
Shoes: Movespeed
BerserkerHat/Hair: Cast Speed (Spirit preference option)
Torso/Face: Attack Speed
Top: Frenzy (Derange preference option)
Bottom: HP max
Shoes: Strength
AsuraHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Wave manisfestation brand
Bottom: HP max
Shoes: Movespeed
GunnersRangerHat/Hair: Spirit (Cast speed preference option)
Torso/Face: Attack Speed
Top: Death by revolver
Bottom: HP max
Shoes: Strength
LauncherHat/Hair: Spirit
Torso/Face: Attack Speed
Top: Eagle eye
Bottom: HP max
Shoes: Strength
SpitfireHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Cartridge Expansion (Neil the Sniper for switching)
Bottom: HP max
Shoes: Strength
MechanicHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: G-1 (Female), Robotics (Male, time bomb preference choice)
Bottom: HP max
Shoes: Movespeed
FightersStrikersHat/Hair: Cast Speed
Torso/Face: Attack Speed
Top: Power fist (Dragon kick male preference only)
Bottom: HP max
Shoes: Strength
GrapplersHat/Hair: Spirit
Torso/Face: Attack Speed
Top: Overwhelming grab (Male), Spiral/Cyclone Suplex (Female, either are good choices)
Bottom: HP max
Shoes: Strength
BrawlerHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Heaven’s net (Female), Needle throw (Male, net throw preference)
Bottom: HP max
Shoes: Strength
NenmasterHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Tiger Flash (Male), Khai/Stimulating breath (Female, Tiger flash preference depending on build.)
Bottom: HP max
Shoes: Movespeed
PriestsMonkHat/Hair: Spirit
Torso/Face: Attack Speed
Top: Will Driver
Bottom: HP max
Shoes: Strength
Physical ExorcistHat/Hair: Spirit
Torso/Face: Attack Speed
Top: Passion Chakra
Bottom: HP max
Shoes: Strength
Magical ExorcistHat/Hair: Intelligence
Torso/Face: Abnormal status Resist
Top: Luminous Chakra (Holy amulet preference choice)
Bottom: HP max
Shoes: Movespeed
CrusaderHat/Hair: Spirit (Intelligence for battle built)
Torso/Face: Abnormal status Resist
Top: Divine invocation
Bottom: HP max
Shoes: Vitality
AvengerHat/Hair: Intelligence
Torso/Face: Attack Speed
Top:
Bottom: HP max
Shoes: Movespeed
MagesElementalistHat/Hair: Intelligence
Torso/Face: Abnormal status Resist
Top: T3 based on build
Bottom: HP max
Shoes: Movespeed
WitchHat/Hair: Intelligence
Torso/Face: Abnormal status Resist
Top: Florae Collider or Befriend (Lollipop maybe preference)
Bottom: HP max
Shoes: Movespeed
BattlemageHat/Hair: Intelligence
Torso/Face: Attack Speed
Top: Meteor Dash (Physical) / Chaser Press or Fusion Chaser (Magic) / Weapon Mastery
Bottom: HP max
Shoes: Strength
SummonerHat/Hair: Intelligence
Torso/Face: Abnormal status Resist
Top: Summoned Creature Aura, Big Sister Louise, Echeverria, lots of options
Bottom: HP max
Shoes: Movespeed
Male magesElemental bomberHat/Hair: Intelligence
Torso/Face: Attack speed
Top: Mana Congestion
Bottom: HP max
Shoes: Movespeed
Glacial masterHat/Hair: Intelligence
Torso/Face: Attack speed
Top: Aqua Resonance
Bottom: HP max
Shoes: Movespeed
ThiefRogueHat/Hair: Spirit
Torso/Face: Attack Speed
Top: Dagger/Dual Blade Mastery
Bottom: HP max
Shoes: Strength
NecromancerHat/Hair: Cast speed (Intelligence preference)
Torso/Face: Abnormal status resist
Top: Vallacre of the slaughter
Bottom: HP max
Shoes: Movespeed
Useful LinksA website used to select avatars and see how your character would look with avatars. You'll most likely won't be able to read it but after a little bit of tinkering, you should be able to figure it out. -
http://dnf.exrpg.com/avatar/swordman.htmlThe Magic Sealed Equipment Guide. For everything you want to know about Magic Seals. -
http://www.dfosource.com/forum/guide-submission/129042-magic-sealed-equipment-guide.htmlThe Title Book guide for your Title needs. -
http://www.dfosource.com/forum/guide-submission/131559-title-quest-tips-tricks.htmlFind out which avatars you'll want to get. -
http://www.dfosource.com/forum/guide-submission/67198-avatar-guide-what-they-should-i-get.htmlBase Attack Strength only affects your fixed skills. -
http://www.dfosource.com/forum/game-mechanics/130309-independent-damage-you.htmlBy the way, some subclasses have their very own guides made by the DFO Community. If you want to see those guides, you will have to go to the specific class section.
For example, if you are a Battle Mage and you want to see if there is a guide, you would look here:
http://www.dfosource.com/forum/f80 A quick look and you'll see
http://www.dfosource.com/forum/battle-mage/126413-bees-mother-all-battle-mage-guides.htmlThis post was edited by hapycmpr on Aug 9 2013 02:24am