Quote (izParagonzi @ 20 Jun 2012 00:39)
Thank you all for some good replies... wanting more
@ Rick... that does work for groups of 3 - 5 people, I have that covered,
also, here is what happens when used on Feeders and Samurai using those abilities:
Barb
Multistrike (9 points = 43%) / Healback (3 points 17%)... rest into healback (Total 60%)
Fighter
Multistrike (9 points = 43%) / Healback (3 points 17%)... rest into healback (Total 60%)
Rogue
Multistrike (9 points = 43%) / Healback (3 points 17%)... rest into healback (Total 60%)
Mage (uncommon but doable)
Multistrike (9 points = 43%) / Healback (3 points 17%)... rest into healback (Total 60%)
Guardian (normally a healer/tanker... more on this later)
Multistrike (9 points = 43%) / Healback (3 points 17%)... rest into healback (Total 60%)
Samurai
Multistrike (4 points = 58%) / Healback (8 points 39%)... up either (Total 97%)
Paladin
Multistrike (9 points = 59%) / Healback (3 points 48%)... up either (Total 107%)
multistrike on a feeder is a waste.. DONt use multistrike before sammy.. at sammy or higher classes you can always struggle about using or not..(a very good ability for sammy ofc) but at lower classes it is a bad skill because of the low chances.. same with healback.. pally+ it is an amazing skill.. but not a good idea to use it on lower classes..
rather use the class related abilities.. (try to stick with the ones that charge with attacking.. ) i would use for example for a fighter: power strike (up to 58%), bottoms up (up to 58%) and then either knockdown from barb or backstab from rogue.. (in groups)
if you want to go more solo then salvation is a good option if you got decent heals
This post was edited by ahs_darkhunter on Jun 20 2012 02:39am