Quote (Lublar @ Apr 7 2012 08:11pm)
Wow, talking to you is like talking to a retarded brick wall, not just a normal one, but a retarded one.
I'm only going to say one thing about that whole post:
If a character doesn't perform their action when the bar is full, Nothing happens.
That is not true at all. Enemies will keep attacking you regardless of whether you act or not with your characters. It does vary from game to game, I can't remember which of the ATB games have the option to make it so time stops when you navigate menus, but that is not true at all for the ATB system as a whole.
As for the rest of this whole mind-fuck. You must be completely misunderstanding everything I've said in this entire thread. In every post I've made, I've tried to point out the difference between a real turn-based game, and the ATB system. And all you've been doing is finding the word "turn" and thinking that it must mean the turn-based battle system, just because they've used the word "turn". You are arguing that the ATB system is turn based because characters still have to perform actions(we'll still use the word turn here just to make this make sense to you), but the fact of the matter is, just because they are performing an action, doesn't mean they are taking a "turn". Maybe it's been commonly called that as a carry over from the older system, and the word is very easy to use. But, It's not turn-based, because there are no rounds. Turn-based is a synonym for round-based, where in an entire round, or turn, everyone gets the same number of actions. Then a new "turn" or round starts. Playing a turn based system is more like playing Chess, while playing ATB is more like playing Risk(kind of a garbage analogy I know, but I couldn't think up anything better off the top of my head).
There's a reason why on tons of FF forums, you'll see threads asking which of the two battle systems (ATB versus turn-based) people prefer. It's because they are fundamentally different, and built on completely different principles.
I've been trying to point out the ATB is a designation of Turn based which makes FF9 a turn based game, You can't seem to get your head around the fact it doesn't need to be a traditional turn based game to still be turn based. That was the entire point of our back and forth pots all the way back to my original post which i have proven right without ANY shadow of a doubt, Even the links you provide for your own argument have proven that. Since you can't seem to get your puny mind around that. This discussion is now redundant, Since you also can't seem to understand how key words play in sentences proving your worthless dribble wrong it further renders this discussion worthless. God help your soul if you had to comprehensively answer key points in essays.
But just to summarise, You have proved my point once again. Risk is a turn-based game for two to six players. The standard version is played on a board depicting a political map of the Earth, divided into forty-two territories etc. So once again, you have proven my point. Chess is tradition turn based, Risk is ATB. An
Augmented turn based system.
Its this simple, Is X turn based?
If yes, why? The only difference between ATB and CTB is CTB doesn't operate in rounds. CTB runs off an act list. Where as ATB act as the gauge fills. If X is turn based, Then so are the rest because as already proven, Rounds nor a 1:1 ratio are a requirement.
Which completely renders your statement,
Turn-based is a synonym for round-based, where in an entire round, or turn, everyone gets the same number of actions. Then a new "turn" or round starts
Completely and unequivocally wrong. If this was your argument (which you commited to) Then i am proven correct.
If no, why? CTB Stands for "Conditional Turn Based". Or are you going to tell me its just been "commonly called that as a carry over"
Its either yes or no and either way i'm right...
Checkmate
This post was edited by FunSize on Apr 7 2012 09:28pm