Quote (Lublar @ Apr 6 2012 07:55pm)
I haven't said anything incorrect. Just because you copied and pasted from some article that you needed to support your position, doesn't change anything. People mislabel plenty of RPGs as "turn based", even when they aren't a purely turn based system. Yes, ATB built on turn based, that's no secret. But they are NOT the same thing, for all the reasons in my previous post, refer back to that.
And whatever you quoted that from, it actually supports a lot of the things that I was arguing for. I can see why you quoted it though, since it throws around the name "turn-based" a few times. It's poorly written, and I feel like you are misunderstanding it actually. Let me quote a few things from it that actually essentially say what I was saying:
Throughout the series, the games have used different battle systems.
Main point of the article, again even though it throws around the word turn-based in a couple other sentences, this is what they were really trying to touch on. And yes this is true, they started out as a turn based system, then moved to ATB, and FFX's Conditional system(which is not the same as a real turn based game).
Final Fantasy IV introduced the "Active Time Battle System" that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the Conditional Turn-Based system.
Yep that's true, it built on the old turn based system, and as a result came out with a new time flowing system. Everything said there is right on.
The new system returned to the previous turn-based system, but added nuances to offer players more challenge
No clue if that sentence came directly after or what inserted from another section. But it doesn't elaborate at all on X's system.. X is called Conditional Turn-Based by some, but it is also called Count Time Battle which I think is a more fitting and proper name. Again, in this system, there are no "turns" or "rounds", whatever you want to call it, so it's not a turn based system. There is an action list on the screen, that can be manipulated in battle, and is also dependent on each characters speed stats, so again characters are going to have an unequal amount of actions. IMO, the system is the exact same as the ATB system with time stopped while navigating a menu. The only real difference is you can see exactly when your enemies are going to act, and there is no time bar on the screen. The action list is more easily manipulated as a result.
You are wrong. You are arguing semantics and being pedantic, pointlessly.
I copied that directly from Wiki, Who do you think is right? You or wikipedia?
ATB is a TURN based system. So FF9 IS turn based.
If you are going to go ahead and say ATB isn't turn based, I'm going to have to say you've gone full retard.
Final Fantasy IV introduced the "Active Time Battle System" that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the Conditional Turn-Based system. Sums it all up.
The keyword is Augmented, Not replaced, Augmented as in made bigger or improved. I'm sure you can direct yourself to a dictionary if you don't understand.
Now if i can direct you back to my post in which i said "It isn't 100% turn based, But it is definitely turn based to a massive extent" you will see i was correct.