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d2jsp Forums > Diablo 2 Discussion > Player vs. Monster > Druid ~ A Werewolf Walkthrough ~ > /p8 Walk

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Glorified
#51 Apr 27 2012 03:07pm
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Interesting read, keep it up man.
TheInferno
#52 Jun 20 2012 01:23pm
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Okayyyy Finished A2 NM starting this guy up again.. Obviously stat changed to Wind druid





TheInferno
#53 Jun 20 2012 01:24pm
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dirty1
#54 Jun 23 2012 07:56pm
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hey im currently playing a harcore trapsin how did you get the bigger stash if i can ask?

please pm me if you could share this info
Ancalagon
#55 Jun 23 2012 08:10pm
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you die in NM dual elemental enchanted monsters

too bad you respecced for the easy way...

furry dreuids are much mroe fun

TheInferno
#56 Jun 24 2012 02:35pm
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Quote (Ancalagon @ Jun 23 2012 09:10pm)
you die in NM dual elemental enchanted monsters

too bad you respecced for the easy way...

furry dreuids are much mroe fun


X_X. got bored of walking through so slow
Ston3
#57 Jun 26 2012 02:54am
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Quote (TheInferno @ Jun 24 2012 10:35pm)
X_X. got bored of walking through so slow


u cheetah :( Was fun to read about your fury druid but ele druid is so boring and much easier :(
Ancalagon
#58 Jun 26 2012 07:52am
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Quote (TheInferno @ Jun 24 2012 09:35pm)
X_X. got bored of walking through so slow


with a fury you have to think about immunes

with an ele druid it is just barb+ sword that procs decrepefy
TheInferno
#59 Jun 29 2012 12:00pm
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Quote (Ancalagon @ Jun 26 2012 08:52am)
with a fury you have to think about immunes

with an ele druid it is just barb+ sword that procs decrepefy


are you high what did that last line even mean LOL
Ancalagon
#60 Jun 29 2012 12:18pm
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Quote (TheInferno @ Jun 29 2012 07:00pm)
are you high what did that last line even mean LOL


how i hate explaining basics to newbs.. but meh.. let's do some spoonfeeding

1. a werewolf has a rather hard time dealing with physical immunes since his skillset normally does not allow for high elemental damage and he has no 1st means to break physical immunities on his own

2. a werewolf needs to find a good weapon (the TS can farm his end game weapon in a1 nm (spirit)) + + skills make the caster better off, that is much easier to grind/craft than good melee stuff

3. a werewolf does need resis instead of the CA

4. a werewolf has to make the chocie between the damage sage and hp sage

5. a werewolf has to rely on his merc to really handle physical immunes (lawbringer or reaper's) in case of lawbringer oyu of course, loose the aura of the a2 merc, which can make your wolf worse off, especially in a selffound playthrough


overall the ts will have an easier time obtaining both offense and defense
+ not that much of a problem with immunes and merc stability

you understand what I mean now?
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