Decided to go with a list so I can slash while im selling.
Some bins at the bottom.
Daggers
3. Mystical steel dagger
Level Req: 10
Damage: 54 to 95
+80% Enhanced Effect
+1% Experience Gained
+1 Critical Strike
4. Legendary alloy dagger
Level Req: 15
Damage: 71 to 125
+98% Enhanced Effect
+113 Max Life
+1 Extra Equipment Slots
+1% Damage Return
+1% Mind Numb
+1% Mana Syphon
+5% Heal Mastery
5. Rare fine alloy dagger
Level Req: 20
Damage: 86 to 151
+105% Enhanced Effect
+4% Parry
6. Rare mithril dagger
Level Req: 25
Damage: 105 to 184
+118% Enhanced Effect
+138 Max Mana
7. Angelic sapphire dagger
Level Req: 30
Damage: 118 to 207
+118% Enhanced Effect
+1 Dexterity
+1% Armor Pierce
+1% Parry
8. Rare diamond dagger
Level Req: 40
Damage: 176 to 309
+166% Enhanced Effect
+1% Physical Damage Reduction
9. Rare ultimanium dagger
Level Req: 55
Damage: 219 to 383
+159% Enhanced Effect
+2% Mind Numb
Armors
12. Arcane hard leather armor
Level Req: 10
Physical Defense: 7 to 23
Magical Defense: 5 to 21
+12 Strength
+12 Dexterity
+5 Vitality
+2 Extra Equipment Slots
+1% Armor Pierce
+3% Mana Skin
13. Angelic gossamer padded robe
Level Req: 20
Physical Defense: 0 to 22
Magical Defense: 14 to 36
+25 Dexterity
+4% Parry
+2% Mana Syphon
+1 Jubilance
14. Magical gossamer robe
Level Req: 20
Physical Defense: 0 to 11
Magical Defense: 14 to 44
+25 Strength
15. Rare coral scale armor
Level Req: 30
Physical Defense: 14 to 56
Magical Defense: 9 to 28
+37 Dexterity
+3% Parry
16. Magical chitin scale armor
Level Req: 35
Physical Defense: 15 to 63
Magical Defense: 10 to 31
+45 Dexterity
17. Magical encrested leather armor
Level Req: 50
Physical Defense: 20 to 61
Magical Defense: 13 to 54
+60 Dexterity
Charms
18. Rare wild heal III
Heals: 3 to 31
Mana Cost: 21
+14 Dexterity
+1% Damage Return
19. Angelic earth V
Level Req: 10
Spell Damage: 21 to 36
Mana Cost: 37
+20 Dexterity
+1 Critical Strike
+1 to 1 Life per Attack
+2 Jubilance
20. Magical wind VI
Level Req: 15
Spell Damage: 12 to 56
Mana Cost: 45
+24 Dexterity
21. Rare focused heal IX
Level Req: 30
Heals: 47 to 56
Mana Cost: 69
+30 Dexterity
+1% Mana Skin
22. Rare fire XI
Level Req: 40
Spell Damage: 34 to 92
Mana Cost: 85
+33 Dexterity
+2 Jubilance
23. Magical wind XII
Level Req: 45
Spell Damage: 25 to 113
Mana Cost: 93
+37 Dexterity
24. Magical heal XIV
Level Req: 55
Heals: 44 to 117
Mana Cost: 109
+49 Dexterity
Staves
25. Mystical stonewood staff
Level Req: 25
Damage: 73 to 194
+107% Enhanced Effect
+1 to 6 Mana per Attack
+1% Power Shot
26. Magical drywood staff
Level Req: 35
Damage: 105 to 282
+140% Enhanced Effect
27. Mythical godwood staff
Level Req: 55
Damage: 153 to 408
+148% Enhanced Effect
+1 to 6 Life per Kill
+1% Mind Numb
+5% Parry
+2% Critical Flux
3. 35 fg
4. 175 fg
5. 450 fg
6. 950 fg
7. 950 fg
8. 3,000 fg
9. 5,000 fg
12. 25 fg
13. 55 fg
14. 50 fg
15. 400 fg
16. 800 fg
17. 3,000 fg
18. 5fg
19. 15 fg
20. 50 fg
21. 40 fg
22. 60 fg
23. 100 fg
24. 1,000 fg
25. 125 fg
26. 600 fg
27. 1,000 fg