The AvengerMy second guide @ d2jsp hope you like it and please give feedback thanks.
Description:An Avenger is trying to defeat his enemy with the skills vengeance and conviction.
His high elemental and physical damage allow him to clear all areas and defeating every single monster.
Vengeance:Our main attack is dealing the elemental on our weapon.
This means: The more physical damage on our weapon, the higher will be the elemental damage we're dealing.
Rising the damage of vengeance:Weapon:
+X% ed
+X% ed / clvl
Rest of Equipment:
+xx min / +yy max
Rising only the elemental damage of vengeance:All Equipment (including weapon):
+X% to fire/cold/lighting damage
+X all skills
+X paladin skills
+X combat skills
+X vengeance
passive:
-X% fire/lighting/cold resistance of enemies
Rising only the physical damage:Equipment (except weapon):
X% enhanced damage
All Equipment (including weapon):
+X damage
+X% enhanced damage to Demon
+X% enhanced damage to Undead
+X DS (Deadly Strike)
+X CS ( Critical Strike)
passive:
+X% enhanced damage by auras
+X% enhanced damage via str/dex bonus
Calculations:All without -%resistance!
A = base Min damage on weapon
B = base max damage on weapon
C = +% enhanced damage on weapon
D = total +min damage on equipment
E = total +max damage on equipment
VF = +% vengeance fire damage
VC = +% vengeance cold damage
VL = +% vengeance lighting damage
VD = vengeance-damage
F = +% fire damage on equipment
G= +% cold damage on equipment
H = +% lighting damage on equipment
I = min fire damage on equipment
J = min cold damage on equipment
K = lighting fire damage on equipment
L = max fire damage on equipment
M = max cold damage on equipment
N = max lightning damage on equipment
TD = total damage
Wmind = weapon minimal damage
Wmaxd = weapon maximal damage
Wed = weapon enhanced damage
Emind = equipment minimal damage
Emaxd = equipment maximal damage
Eed = equipment enhanced damage
open wounds (ow):Open wounds is dealing damage over 8seconds caused by a hit with a melee weapon (including bows)
Open wounds stack , one open wound per hit is max theres no cap but over 100% is useless.
Damage per second is given by the following:
Character Level 1-15: 25 * (9 * Character Level + 31) / 256
Character Level 16-30: 25 * (18 * Character Level - 104) / 256
Character Level 31-45: 25 * (27 * Character Level - 374) / 256
Character Level 46-60: 25 * (36 * Character Level - 779) / 256
Character Level 61-99: 25 * (45 * Character Level - 1319) / 256
Example: lvl 99 char: 25*(45*99-1319)/256 = 306,25dmg/sec*8 = 2450dmg over 8seconds
deadly strike (ds) and critical strike (cs):Deadly strike and critical strike (cs) work the same way and stack but can't be triggered at the same time.
Deadly strike stack and has no caps but all over 100% is also a waste.
ds and cs give the chance to make double damage.
Real chance to do double damage = Critical Strike + (Deadly Strike / 100) * (100 - Critical Strike)
Example 1: 80%ds = 80%chance of double damage
Example 2: 80%cs = 80%chance of double damage
Example 3: 80%ds + 20%cs = 20+(80/100)*(100-20) = 84%chance of double damage
crushing blow (cb):Crushing blow drain life of an enemy.
Crushing blow stack, has also no cap but more than 100% is useless.
Out of the calculation you'll see cb is more effective in a p1 game.
100% /( 2*(Amount of players+1)) = life drain in percent of CB
Example: 3players in a game and 90%cb Monster with 10k life: 100%/(2*(3+1) = 12,5% = 1250 life
Block & Faster hit recovery (FHR):Block: Can be increased by the mod: deflecting (15/10 or 30/20) and dexterity (max block is 75%).
Block-Lock: This means that the char stops his attack to block the enemy ones. The Paladin blocks the attack, this is called block animation.
The length of such an animation depends on the faster block rate (FBR), which will benefit from holy shield. The higher the FBR the shorter the block animation.
Faster hit recovery:
Fhr means the time your char need to recover himself from a hit he couldn't block.
A Stun attack (losing 1/12 of the own life) is called a heavy attack and you'll lose the orientation (the actual stun).
The higher the fhr the faster your char will find the orientation again.
Resistance:In Hell we start with -100% resistance, to reach 75%@all, we need 175% resistance from our equipment.
If your doing the anya quest you'll get +10% to all resistance , so you for 75%@all we "only" need 145% to all resistance from our equipment.