d2jsp
Log InRegister
d2jsp Forums > Other Games > Consoles > Xbox > Official Dead Island Thread > Yar.
Prev1234593Next
Add Reply New Topic New Poll
Member
Posts: 26,974
Joined: May 30 2007
Gold: 570.00
Sep 9 2011 11:45am
Dead Island Patch Notes:

Multiplayer and Matchmaking improvements

· Maps are now correctly synchronized when player joins during map loading

· Games now filter correctly in lobby

· After joining a coop game enemies now spawn correctly



User guidance improved. (Quest guidance, UI, shop)

Additional Interface polishing

· Map tracking now works correctly after loading checkpoints

· Health and stamina bars of enemies now display correctly in coop.

· Locations of invisible NPCs are no longer shown

· More than one player can now use the same ladder simultaneously

· Focus on items in shops is not changing after operation (sell, buy)

· Additional Interface polishing

· Fixed displaying gather rings near some door



Player death behavior improved

· Respawn position now saved when playing in cooperative mode

· If player dies whilst inside vehicle, menu will now be hidden



Save game mechanics extended

· Added distinction between quest checkpoints and other saves



Minor animation fixes

· AI animation now displays correctly after fast travel or travel through portals



AI improvements

· Improved enemy awareness (zombies)

· Enemies reaction to fire adapted

· Enemies are now able to successfully reach player on some arenas

· Shooting enemies no longer spawn infinitely



Balancing changes in difficulty

· Item level will be calculated correctly when playing in second playthrough

· Kick interrupting reload now adapted; after clip is inserted reload is treated as successful

· Health regeneration is now disabled during grab.

· More HP for all escorted NPCs

· Removed all instances of Butcher during escorts

· Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”

· Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree



Pause Option added

· Added information about players requesting pause (Co-op)



Looting rules improved

· Thrown items now cannot be picked up by another player for 5 minutes.

· Items from just-opened containers cannot be picked up by another player for 5 seconds.



Minor graphical glitches fixed.

· Rectified occasional graphical glitch with NPC's hands bending awkwardly

· Animations now display correctly when trading

· Stomper animation now displays correctly when same target is hit by another player



Sound bugs fixed

· Volume of pickup's engine has been increased



Quest bugs removed

· All side quests in Laboratory can now be successfully completed


These were considered the "Day one" patches however they needed to be submited for Approval By MS and Sony. Hope this helps clear things up for people
Member
Posts: 15,671
Joined: Jul 26 2007
Gold: 121.00
Sep 9 2011 11:51am
Quote (Twizted_jay @ Sep 9 2011 05:45pm)
Dead Island Patch Notes:

Multiplayer and Matchmaking improvements

· Maps are now correctly synchronized when player joins during map loading

· Games now filter correctly in lobby

· After joining a coop game enemies now spawn correctly



User guidance improved. (Quest guidance, UI, shop)

Additional Interface polishing

· Map tracking now works correctly after loading checkpoints

· Health and stamina bars of enemies now display correctly in coop.

· Locations of invisible NPCs are no longer shown

· More than one player can now use the same ladder simultaneously

· Focus on items in shops is not changing after operation (sell, buy)

· Additional Interface polishing

· Fixed displaying gather rings near some door



Player death behavior improved

· Respawn position now saved when playing in cooperative mode

· If player dies whilst inside vehicle, menu will now be hidden



Save game mechanics extended

· Added distinction between quest checkpoints and other saves



Minor animation fixes

· AI animation now displays correctly after fast travel or travel through portals



AI improvements

· Improved enemy awareness (zombies)

· Enemies reaction to fire adapted

· Enemies are now able to successfully reach player on some arenas

· Shooting enemies no longer spawn infinitely



Balancing changes in difficulty

· Item level will be calculated correctly when playing in second playthrough

· Kick interrupting reload now adapted; after clip is inserted reload is treated as successful

· Health regeneration is now disabled during grab.

· More HP for all escorted NPCs

· Removed all instances of Butcher during escorts

· Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”

· Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree



Pause Option added

· Added information about players requesting pause (Co-op)



Looting rules improved

· Thrown items now cannot be picked up by another player for 5 minutes.

· Items from just-opened containers cannot be picked up by another player for 5 seconds.



Minor graphical glitches fixed.

· Rectified occasional graphical glitch with NPC's hands bending awkwardly

· Animations now display correctly when trading

· Stomper animation now displays correctly when same target is hit by another player



Sound bugs fixed

· Volume of pickup's engine has been increased



Quest bugs removed

· All side quests in Laboratory can now be successfully completed


These were considered the "Day one" patches however they needed to be submited for Approval By MS and Sony. Hope this helps clear things up for people

nice :D
Member
Posts: 26,974
Joined: May 30 2007
Gold: 570.00
Sep 9 2011 11:56am
I like the whole niggas cant steal your thrown weapons thing
Member
Posts: 15,671
Joined: Jul 26 2007
Gold: 121.00
Sep 9 2011 11:56am
Quote (Twizted_jay @ Sep 9 2011 05:56pm)
I like the whole  niggas cant steal your thrown weapons thing


like you stole mine!
Member
Posts: 17,932
Joined: Sep 26 2008
Gold: 0.00
Sep 9 2011 12:00pm
went to shop to buy it and the person said "strangely enough we didnt get any "xbox 360" ones
but they got ps3....
then the next shop hasnt even heard of it...
iso this asap!
Member
Posts: 15,671
Joined: Jul 26 2007
Gold: 121.00
Sep 9 2011 12:03pm
Quote (keithlovesyou @ Sep 9 2011 06:00pm)
went to shop to buy it and the person said "strangely enough we didnt get any "xbox 360" ones
but they got ps3....
then the next shop hasnt even heard of it...
iso this asap!


where the fucck do you live
Member
Posts: 17,932
Joined: Sep 26 2008
Gold: 0.00
Sep 9 2011 12:04pm
Quote (Chiefers @ Sep 9 2011 06:03pm)
where the fucck do you live


south of ireland
i could get it in english stores in town but i prefer to support my own country in this time of economic recession :<
Member
Posts: 15,671
Joined: Jul 26 2007
Gold: 121.00
Sep 9 2011 12:05pm
Quote (keithlovesyou @ Sep 9 2011 06:04pm)
south of ireland
i could get it in english stores in town but i prefer to support my own country in this time of economic recession :<


fuck my country
they dont do shit for me
Member
Posts: 17,932
Joined: Sep 26 2008
Gold: 0.00
Sep 9 2011 12:07pm
Quote (Chiefers @ Sep 9 2011 06:05pm)
fuck my country
they dont do shit for me


well ill be getting welfare in about a month so my country will be paying for this game
on topic i heard dis game is suppose to be glitchy? but it got patched up?
Member
Posts: 15,671
Joined: Jul 26 2007
Gold: 121.00
Sep 9 2011 12:11pm
Quote (keithlovesyou @ Sep 9 2011 06:07pm)
well ill be getting welfare in about a month so my country will be paying for this game
on topic i heard dis game is suppose to be glitchy? but it got patched up?


i havent many problems with glitches
only big one is textures sometimes take a bit to load but what game doesnt do that ?
Go Back To Xbox Topic List
Prev1234593Next
Add Reply New Topic New Poll