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Apr 20 2012 01:40am
Sorceresses: Fire, Vita Fire sorceresses are not terribly difficult for Necromancers as Hotspurs are GM. The thing to avoid is chasing them into a bunch of spam. If they are trying to turn it into a game of you chasing them into their spam. Remember that your spam auto locks onto things. IBS them down. For most however all you will have to resort to is the circle method and stomp. You tank twice as much as they do. ESFB is a different beast all together. Your main strategy vs them if properly build will be to walk spirit them until their mana breaks and then spear them down. FB is easy to walk. More so than any other attack other then traps. Walk them and spirit them down. 5-6 good spirits should about break the mana and if you’re doing it right you will notice by their life dropping allot more than the previous spirits. That is when you have the opportunity to go in for the kill. You may get up spammed allot if you’re not careful to double stomp them and not blindly chase them. I would almost recommend if they are successful at getting away from you to mana regen that you continue to try and walk spirit them or ibs them down so that you do not die to chasing. But do not under any circumstances attempt to out tank a high ES sorc unless it’s a blizz sorc, and still exercise caution there. Break the mana then attack. Vita Lightning, most players of lightning sorceresses have gotten good at shooting without name locks. What they are masters at is hit and run as they cannot depend on the large differential in damage from one attack to the next. So you will have to have them come close to you with allot of IBS so that they fear being far enough for you to IBS and make it a game of you spearing. A high roll lightning hit can FHR you but if you hit first they are already dead. Play it like nvn but you always have the advantage. ES Light, you honestly should not be able to beat a well played well geared es light sorc. Yet if you play it perfectly you can. You have to play it quite similarly to how you beat an ESFB. It’s just twice as hard. Do not think that you can FHR them you cannot unless their mana is broken. Vita Blizzard, They will try and defense you to the max, they will corner blizz, self blizz and run away. They are fragile so most anyone decent on them is very defensive on it as well. They hit very hard so always keep up your Golem as he is cold immune. You will want to Spirit these ones down if they are staying far away. With the knowledge in mind that they wish to “Corner Blizz” you. (Corner Blizzing is putting the mouse in the top left or top right corners of your screen either with your character screen or your skill screen up and casting blizz as it will cast well beyond the normal parameters of a blizzer. This is also done without the use of C/Ting) Most are more comfortable doing it with the top right part of their screen so ibs the bottom left part of yours. Do not stomp blizz sorcs, they have all developed the thought that self blizzing is equivalent to skill. So do as if you are Vs an Elemental Druid or a Hammer din. Tele close be on screen and spear do not stomp. If the blizzer is good enough to walk your spirits make it a point to prison them. They will no doubt be teleporting out of this. This is the one exception where I will stomp them and spear a couple of times and get out before they can self blizz. Es Blizz is really the same thing as Vita it just takes more hits to kill them. They also do not FHR as easily as Vita.

Team Pking: Now when you think of a Necro mancer what can he do in a team duel that can most benefit the team? What are his strengths and weaknesses compared to most of the most popular Team PK characters? He has allot of range, is very fast, Can help physical damage literally by 100%, can trap people that are fhr’d so they can’t WSG. In addition they do decent damage. My definition of a necro mancer in a Team PK environment is an enabler and a closer. He enables other people to get kills by providing Amplify damage perhaps his most important job in the entire duel. This enables Barbs, Druids, Amazons, and Hdins with a grief, Smiters, everything that does physical damage to be that much more effective. You provide bone prisons provided its GM to BP said person thus trapping them for a druid to come in and finish a kill. With Mind blast and a bp on an amped opponent with a druid right there they never had a chance. The most important thing is to not waste mana, IBS constantly, keep the other team amped and do not die ever. Run to someone who compliments you. Never 1Vs1 this is a team duel. Even if you are better than the other person lure them to a druid or better lead them to a Trap sin. Mind blast bone prison stomp spear dead. Be a smart team player not a selfish one who wants an ace. On necro you will not ace many 4v4’s ever. As a closer you’re job is to make sure you are the last one to die on your team. You can run away constantly and dish out allot of spears. Spirits are almost pointless unless the person chasing you is a barb or a fellow necromancer. You want to go in with your decent damage at the end of a duel and clean up anyone left around. A huge trick is to make sure you are accompanying the strongest dueler on your team at any given time to assist them in killing and keeping people off of both of you with Amp and IBS spam. If you have a zon you can do the fake run away thing but rally to the zon amp them quickly if they aren’t already and they will get multi sprayed down. Same goes for Druid sin whatever. Do not try to 1v1 ever unless you are the only one left.
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Apr 20 2012 01:42am
III. What gear to use vs what.

 Assassin: Traps
 Helmet: If your circlet has enough Lightning and Fire resistances on it to have max resistances on swap use it. If not use your Kiras circlet.
 Amulet: 2/20 Amulet
 Weapon: I prefer Heart of the Oak. The Rep life and mana are too important Vs. a good sin to not have. Wizzardspike is over kill. White can be used if you have the circlet to go with it but you will be hurting for mana I fear.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: If you are using hoto and circlet feel free to use bloodfists. This will enable you to hit the 86 FHR Bp with one 5 FHR Small charm. If you are using a Kiras and Hoto use magefists for the mana regeneration.
 Rings: Bk or Soj depending on the length of the duels. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Aldurs or Dual Res if you are not hitting Max light res on Swap wear the Dual Res boots. If you are use the Aldurs for the FRW and Life.

 Assassin: Hybrids
 Helmet: COA.
 Amulet: 2/20 Amulet
 Weapon: I prefer Heart of the Oak.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk or Soj depending on the length of the duels. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Aldurs or Dual Res if you are not hitting Max light res on Swap wear the Dual Res boots. If you are use the Aldurs for the FRW and Life.

 Amazon: Bowa
 Helmet: COA.
 Amulet: 2/20 Amulet
 Weapon: White wand
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Aldurs, or Dual Res if you are not hitting Max light res and they are abusing Fury.

 Amazon: Cs
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto Possibly Wizard Spike if need be.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Dual Res

 Amazon: Plague
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Verdungoes
 Boots: Treks

 Barbarian:
 Helmet: Shako
 Amulet: 2/20 Amulet
 Weapon: White
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk or SOJ. Your FCR ring.
 Belt: Arachs
 Boots: Treks or aldurs (Must use 12 FHR pnb for this)

 Druid:
 Helmet: COA.
 Amulet: 2/20 Amulet
 Weapon: White wand
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Aldurs

 Necromancer: Bone
 Helmet: Circlet
 Amulet: 2/20 Amulet
 Weapon: White wand
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: Bloodfists.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Aldurs

 Necromancer: Poison
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Verdungoes
 Boots: Treks

 Paladin: Hdin
 Helmet: Circlet
 Amulet: 2/20 Amulet
 Weapon: White wand
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: Bloodfists.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Aldurs

 Paladin: V/T
 Helmet: COA
 Amulet: 2/20 Amulet
 Weapon: Hoto
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Dual Res

 Paladin: Smiter
 Helmet: COA.
 Amulet: 2/20 Amulet
 Weapon: White wand
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Aldurs

 Paladin: FOH
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto Possibly Wizard Spike if need be.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Dual Res

 Sorceresses: Fire
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto, White wand if you have enough resistances without HOTO.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: Use Bloodfists if you are using HOTO, with white use magefists.
 Rings: Bk. Your FCR ring.
 Belt: Arachs
 Boots: Spurs

 Sorceresses: Lightning
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Hoto Possibly Wizard Spike if need be.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: use magefists for the mana regeneration.
 Rings: Bk. Your FCR ring.
 Belt: Thunder Gods War Belt
 Boots: Dual Res

 Sorceresses: Cold
 Helmet: Kiras
 Amulet: 2/20 Amulet
 Weapon: Wizard Spike.
 Armor: Enigma
 Shield: Spirit Monarch
 Gloves: Trangs Gloves for the cold resistance.
 Rings: Raven Frost, Your FCR ring.
 Belt: Arachs
 Boots: Dual Res
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Apr 20 2012 01:46am
IV.Skill Distribution/Stat Point Distribution

 Stat points (To be used only once fully leveled and using lowest amount of Str Gear on possible)
 Strength: Enough to hit 174 in every set you use.
 Dexterity: None
 Vitality: Everything not in Strength goes here. ( Shift click after putting in Strength)
 Energy: None
 Skill points
 Summoning Tree: 1 Point into: Golem, Golem Mastery, and Summon Resistances.
 Curses Tree: 1 Point into Amplify Damage
 Poison and Bone Tree: Max: Teeth, Spirit, Spear, Bone Wall then Prison. In that order.

Cool little Trick:

To make no hotkeys show up Assign a hotkey/ Letter to a skill in skill two row in configure.

My keys are:

A= Tele
S = Spirit
D= Spear
F= Bone amor
Q= Lr or Decrep
E = Amp
Z= Golem
X= Teeth
C = Bone wall
V= Bone prison

F1= Battle Command
F2 = Battle Orders
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Apr 21 2012 08:49pm
Erik... When ur explaining what gear u need at start under Wizzy u have its ur primary HELMET for blizzes.
Member
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Joined: Mar 20 2008
Gold: 21,816.40
Apr 21 2012 09:18pm
Quote (Egardner @ Apr 20 2012 03:35am)
Stop typing shit lol I'm trying to type it out since imageshack is le gay

Good idea thanks!


reupload to imgur, and have a mod edit the new url in first post

This post was edited by Skibum on Apr 21 2012 09:32pm
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