Sorceresses: Fire, Vita Fire sorceresses are not terribly difficult for Necromancers as Hotspurs are GM. The thing to avoid is chasing them into a bunch of spam. If they are trying to turn it into a game of you chasing them into their spam. Remember that your spam auto locks onto things. IBS them down. For most however all you will have to resort to is the circle method and stomp. You tank twice as much as they do. ESFB is a different beast all together. Your main strategy vs them if properly build will be to walk spirit them until their mana breaks and then spear them down. FB is easy to walk. More so than any other attack other then traps. Walk them and spirit them down. 5-6 good spirits should about break the mana and if you’re doing it right you will notice by their life dropping allot more than the previous spirits. That is when you have the opportunity to go in for the kill. You may get up spammed allot if you’re not careful to double stomp them and not blindly chase them. I would almost recommend if they are successful at getting away from you to mana regen that you continue to try and walk spirit them or ibs them down so that you do not die to chasing. But do not under any circumstances attempt to out tank a high ES sorc unless it’s a blizz sorc, and still exercise caution there. Break the mana then attack. Vita Lightning, most players of lightning sorceresses have gotten good at shooting without name locks. What they are masters at is hit and run as they cannot depend on the large differential in damage from one attack to the next. So you will have to have them come close to you with allot of IBS so that they fear being far enough for you to IBS and make it a game of you spearing. A high roll lightning hit can FHR you but if you hit first they are already dead. Play it like nvn but you always have the advantage. ES Light, you honestly should not be able to beat a well played well geared es light sorc. Yet if you play it perfectly you can. You have to play it quite similarly to how you beat an ESFB. It’s just twice as hard. Do not think that you can FHR them you cannot unless their mana is broken. Vita Blizzard, They will try and defense you to the max, they will corner blizz, self blizz and run away. They are fragile so most anyone decent on them is very defensive on it as well. They hit very hard so always keep up your Golem as he is cold immune. You will want to Spirit these ones down if they are staying far away. With the knowledge in mind that they wish to “Corner Blizz” you. (Corner Blizzing is putting the mouse in the top left or top right corners of your screen either with your character screen or your skill screen up and casting blizz as it will cast well beyond the normal parameters of a blizzer. This is also done without the use of C/Ting) Most are more comfortable doing it with the top right part of their screen so ibs the bottom left part of yours. Do not stomp blizz sorcs, they have all developed the thought that self blizzing is equivalent to skill. So do as if you are Vs an Elemental Druid or a Hammer din. Tele close be on screen and spear do not stomp. If the blizzer is good enough to walk your spirits make it a point to prison them. They will no doubt be teleporting out of this. This is the one exception where I will stomp them and spear a couple of times and get out before they can self blizz. Es Blizz is really the same thing as Vita it just takes more hits to kill them. They also do not FHR as easily as Vita.
Team Pking: Now when you think of a Necro mancer what can he do in a team duel that can most benefit the team? What are his strengths and weaknesses compared to most of the most popular Team PK characters? He has allot of range, is very fast, Can help physical damage literally by 100%, can trap people that are fhr’d so they can’t WSG. In addition they do decent damage. My definition of a necro mancer in a Team PK environment is an enabler and a closer. He enables other people to get kills by providing Amplify damage perhaps his most important job in the entire duel. This enables Barbs, Druids, Amazons, and Hdins with a grief, Smiters, everything that does physical damage to be that much more effective. You provide bone prisons provided its GM to BP said person thus trapping them for a druid to come in and finish a kill. With Mind blast and a bp on an amped opponent with a druid right there they never had a chance. The most important thing is to not waste mana, IBS constantly, keep the other team amped and do not die ever. Run to someone who compliments you. Never 1Vs1 this is a team duel. Even if you are better than the other person lure them to a druid or better lead them to a Trap sin. Mind blast bone prison stomp spear dead. Be a smart team player not a selfish one who wants an ace. On necro you will not ace many 4v4’s ever. As a closer you’re job is to make sure you are the last one to die on your team. You can run away constantly and dish out allot of spears. Spirits are almost pointless unless the person chasing you is a barb or a fellow necromancer. You want to go in with your decent damage at the end of a duel and clean up anyone left around. A huge trick is to make sure you are accompanying the strongest dueler on your team at any given time to assist them in killing and keeping people off of both of you with Amp and IBS spam. If you have a zon you can do the fake run away thing but rally to the zon amp them quickly if they aren’t already and they will get multi sprayed down. Same goes for Druid sin whatever. Do not try to 1v1 ever unless you are the only one left.