Quote (Stok3d @ Jun 14 2011 01:14am)
"You are Now in the Presence of Greatness"
After seeing the above flavor text, you will now be presented with EPs that have the names of those that reset ladder (Botters excluded). There would be 7x mobs. After killing each of the 7 mobs that are randomly given a name of a resetter, 6x will leave a different colored key behind and one will show a hidden door he was blocking. In the spirit of their accomplishments of reset, ppl have the ability to move any key to a door trying to open it. You have 1 shot at this. Obviously the odds will be that of passing a feeder (1:6), but if you're successful in opening the door then the group goes into a 'treasure room'. Basically, you'll get a treasure chest with double the usual capacity.
This will provide some sort of special recognition for resetting ladder as you will become a part of the game and provide a fun tie in finale.
"The Walls Crumble Around You"
After seeing the above flavor text, you will be presented with various boulder graphics that are damaging you from above. I'm unsure if Paul is able to add opponents into a single fight screen, but if so, the top row of rocks that spawn don't hit terribly hard as the cave in just began. This will ensure you won't be 'ambushed' with a possible instant death and allow ample time to flee if you realize your group makeup would be unable to complete it. This is will be a difficult quest to complete and realized as a challenge for well equipped & organized groups.
After X amount of seconds additional rocks keep spawning with increasingly more attack damage. In the end, if you weren't quick enough to kill the early spawns, then the group will be subject to the 'crushing force' of the cave in and probably not be able to complete the quest. This could be a quest that triggers an event if everyone goes to town instead of attempting it. When triggered and ppl reenter the catas, your maze would show an impassable boulder blocking your path and are forced to back track. As this will be a difficult quest, I don't believe it just to force ppl to make a new game when it spawns.
"I Am Sparticus!"
After seeing the above flavor text, your group is whisked away to an arena similar to what is seen in the PVP battlegrounds. Here you will face off against a number of EPs matching your group size that move random directions and attack random ppl. Healers & Casters will be able to cast just as they do in arena (in rows upto 3x spaces away) and melee 1x square away. Here ppl will have to move about trying to help their comrades and defeat the foes.
As the 3rd suggestion didn't make the poll from lack of room, I'm quoting so the idea remains with the others and is not forgotten if Paul happens to read this thread.
This post was edited by Stok3d on Jun 15 2011 11:16am