Quote (ranorn @ May 30 2011 10:42pm)
To fully criticize this guide in order
Shako as the only helm? Kiras + coa are essential to a decent smiter
Beserker axe and phase blade grief should both be listed as weapons
Phaseblade should be used against every character but a barb who can outrange you with whirlwind
Phaseblade is used for the enormous advantage given when charging, a zerker more frequently misses when charging
People will always see numbers and automatically assume 2 > 1 but not understand that 1 has hidden bonuses making 1 > 2
Exile is considered gm in svs so i dont know why it isnt listed
Spirit is needed for 75 fcr bp i dont know why it isnt listed
Why just maras? How is maras resistance more useful against melee than the ias and deadly strike of highlords
Where are the dracs at? Ow is incredibly helpful against es sorcs + necros
The fcr of trangs is essential to any smiter, why are they not listed?
The only rings are dual bk, that retarded
You have no cbf + dex from a raven and no sorb rings which are gm
How does the dr from dungos help vs a caster?
Arachs + tgods should definetly be listed
Arachs is essential, just like trangs, for the fcr bp and slow is an added bonus
Hot spurs should be in the boots section, its league specific if there gm or not
Cta should be listed as a 3 hs 6/6 cta not just a regular
Torch should be listed as 20/20/25 if available
Charge should be maxed before defiance, the benefits from a maxed vs non maxed are make or break
Every paladin of all time has maxblock, a fucking SMITER should be no different
You should learn everything about a smiter before you go and write a guide about one
ok so lets see, this is from my personal prefrence.. so
1) i find shako to be a better helm than constantly switching between 3
2)the charge isnt for damage, but for stun lock
3)THE GM DUELING RULES:
THE NO'S SECTION:
- No use of Life tap.
4)spirit is only listed as switch because i use tele to flee not to chase down
5)ias bp is already reached so highlords can suck it
6)stun lock sorcs with charge, quick switch to smite/ fanta and your good to go
7)fot this build fcr rings are not needed and ill take skill/ life over excess res and str rings ne day.. b/c of my 20/5's
8)why dont you check stash.. where it says "basic sorb gear for cold, fire and lightning" (if you really want me to spell out every piece of sorb i will..)
9)3 hs cta is not 100% necessary, yes i do use one, but the difference at the lvl hs is at from bonuses doesnt make a huge difference
10)ITS CALLED PATCH 1.13 WHICH IS WHY I DIDNT LIST THE 25%....READ THE TITLE
11)defiance gives the boost to hs..which i find more useful than charge
12)you can take MB route if you want... as said above, but i also like having a lot of vita.. boost from hs gives a good mb without pumping in points to dex
13)LOOK AT THE BUILD AND ANALYZE IT BEFORE TRYING TO CALL ME OUT ON EVERYTHING YOUR PATHETIC MIND CAN THINK OF, MAKE A PALLY,,,GM....THEN LETS DO SOME NICE LITTLE WALK SMITES AND SEE WHO WINS