Guide to Optimizing The Fireball Damage – Hybrid SorceressUpdated to Incorporate The Expansion SetContext and ProblemMuch has been written about the optimization of a sorceress damage for either Blizzard (pure cold), Fireball (pure fire) or hybrid like Orb/Fireball or Blizzard/Fireball. Here are examples of well-documented and useful such guides:
.. JayPee's Unified Strategy and Guides
http://forums.d2jsp.org/topic.php?t=49337226&f=87.. Bryce's Blizzard Sorceress Guide
http://forums.d2jsp.org/topic.php?t=2038869.. Rising's Pvp Fireball Sorceress Guide
http://forums.d2jsp.org/topic.php?t=3548336.. feanur's Ultimate Pvm Fireball-orb Sorc Guide
http://forums.d2jsp.org/topic.php?t=48901509&f=87Assigning the right skills to optimize the Fireball damage for a hybrid cold/Fireball sorceress is tricky due to its synergies.Fireball receives some bonus synergy from Fire Mastery, Meteor and Fire Bolt. The problem with a hybrid cold/Fireball sorceress is that there are not enough skill points available to max out both the Fireball (and its synergies) and a cold damage (and its synergies). To optimize the Fireball damage for a hybrid cold/Fireball sorceress, it is not as simple as "max out Fireball, Fire Mastery, Meteor and Fire Bolt". One needs to be judicious with the assignment of the skill points in order to optimize the Fireball damage.
PurposeTo summarize the Fireball damages and the impact of its synergies.The following table summarizes the calculated damage and synergies. (Consider higher % numbers as better increase to Fireball damage.)
Example Showing How To Use This TableA Sorceress with Fireball damage of 1413-1586 has the skill level assignment:
..
Fireball 23 (including gear bonus skills, but it's maxed out in this example)
..
Fire Mastery 15 (including gear bonus skills).
..
Meteor 10 (
without gear bonus skills)
..
Firebolt 1 (
without gear bonus skills)
Where to assign the next skill point for this sorceress? Choices are:
.. Adding a point to
Fire Mastery from 15 to 16 increases the Fireball damage by
3.07% to 1456-1635.
.. Adding a point to the total of
Meteor plus
Fire Bolt from 11 to 12 increases the Fireball damage by
5.51% to 1490-1674.
Assigning the next skill point to Meteor (or Fire Bolt) is a better choice than Fire Mastery in this example as it leads to higher Fireball damage.
Calculation of Approximate Fireball DamageFireballDamage =
FireballBaseDamage x
( 1.23 + ( 0.07 x FireMasterySkills ) + ( %ToFireSkillDamage/100 ) ) x
( 1 + ( 0.14 x ( MeteorSkillsBase + FireboltSkillsBase ) ) )FireballBaseDamage is taken from the table above. The skill level number includes the gear-granted bonus skills such as ammy, tarn helm, soj, etc. For the Expansion Set, there are numerous other gears that provide bonus skills such as Call-To-Arms (CTA), Eschuta staff, etc, where these skills should be included here as well if used. An alternative to using the table, the Fireball damage may be calculated as follows (as suggested by feanur@d2jsp who referenced the source as AB) where slvl is the Fireball Skill level:
Code
Level 1-8 9-16 17-22 23-28 >28
Min Fire Damage (6.5*slvl)-0.5 (11.5*slvl)-40.5 (14*slvl)-80.5 (16.5*slvl)-135.5 (19*slvl)-205.5
Max Fire Damage (7.5*slvl)+6.5 (12.5*slvl)-33.5 (15*slvl)-73.5 (17.5*slvl)-128.5 (20*slvl)-198.5
FireMasterySkills is read directly from the sorceress Tree Skills. It should includes the gear-granted bonus skills. If the Fire Mastery Skill level is zero for some reason, the segment
( 1.23 + ( 0.07 x FireMasterySkills ) ) should be replaced by the value 1.00 .
%ToFireSkillDamage is specific to some gears of the Expansion Set such as the Rainbow Facet Jewel, the Eschuta staff, etc. Use the sum of these gear-granted bonuses.
MeteorSkillsBase and
FireboltSkillsBase are the base levels
without gears. The sorceress gear may have to be removed to get these base skill numbers.
Recommended StrategyHere is a recommended assignment strategy to optimizing the Fireball damage when the number of available skill points is limited.
.. Assign skill points to the following levels: Fire Bolt = 1 , Fireball = 20 , Meteor = 11 , Fire Mastery = 1 , and prerequisites at 1.
.. Then assign the next points by alternating Fire Mastery, Meteor, Fire Mastery, Meteor, etc. When Meteor skills are maxed out, assign to Fire Bolt instead and keep alternating with Fire Mastery until the allocated number of skill points is exhausted.
Miscellaneous comment.. The Fireball base damage does not change uniformly with skill levels. For example, there is great benefit in assigning the Fireball skill level 9 where it spikes vs the skill level 8.
.. Although the Fireball damage is given as integer numbers, decimal figures may be used internally to the game. As a result, the calculations detailed above give only approximate figures, not final numbers.
Thanks to JayPee@d2jsp and feanur@d2jsp for great suggestions!-